Events

Events

Cordova lifecycle events.

Event Types

Events added by org.apache.cordova.battery-status

Events added by org.apache.cordova.network-information


deviceready

The event fires when Cordova is fully loaded.

document.addEventListener("deviceready", yourCallbackFunction, false);

Details

This event is essential to any application. It signals that Cordova's device APIs have loaded and are ready to access.

Cordova consists of two code bases: native and JavaScript. While the native code loads, a custom loading image displays. However, JavaScript only loads once the DOM loads. This means the web app may potentially call a Cordova JavaScript function before the corresponding native code becomes available.

The deviceready event fires once Cordova has fully loaded. Once the event fires, you can safely make calls to Cordova APIs. Applications typically attach an event listener with document.addEventListener once the HTML document's DOM has loaded.

The deviceready event behaves somewhat differently from others. Any event handler registered after the deviceready event fires has its callback function called immediately.

Supported Platforms

Quick Example

document.addEventListener("deviceready", onDeviceReady, false);

function onDeviceReady() {
    // Now safe to use device APIs
}

Full Example

<!DOCTYPE html>
<html>
  <head>
    <title>Device Ready Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    function onLoad() {
        document.addEventListener("deviceready", onDeviceReady, false);
    }

    // device APIs are available
    //
    function onDeviceReady() {
        // Now safe to use device APIs
    }

    </script>
  </head>
  <body onload="onLoad()">
  </body>
</html>

pause

The event fires when an application is put into the background.

document.addEventListener("pause", yourCallbackFunction, false);

Details

The pause event fires when the native platform puts the application into the background, typically when the user switches to a different application.

Applications typically should use document.addEventListener to attach an event listener once the deviceready event fires.

Supported Platforms

Quick Example

document.addEventListener("pause", onPause, false);

function onPause() {
    // Handle the pause event
}

Full Example

<!DOCTYPE html>
<html>
  <head>
    <title>Pause Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    function onLoad() {
        document.addEventListener("deviceready", onDeviceReady, false);
    }

    // device APIs are available
    //
    function onDeviceReady() {
        document.addEventListener("pause", onPause, false);
    }

    // Handle the pause event
    //
    function onPause() {
    }

    </script>
  </head>
  <body onload="onLoad()">
  </body>
</html>

iOS Quirks

In the pause handler, any calls to the Cordova API or to native plugins that go through Objective-C do not work, along with any interactive calls, such as alerts or console.log(). They are only processed when the app resumes, on the next run loop.

The iOS-specific resign event is available as an alternative to pause, and detects when users enable the Lock button to lock the device with the app running in the foreground. If the app (and device) is enabled for multi-tasking, this is paired with a subsequent pause event, but only under iOS 5. In effect, all locked apps in iOS 5 that have multi-tasking enabled are pushed to the background. For apps to remain running when locked under iOS 5, disable the app's multi-tasking by setting UIApplicationExitsOnSuspend to YES. To run when locked on iOS 4, this setting does not matter.


resume

The event fires when an application is retrieved from the background.

document.addEventListener("resume", yourCallbackFunction, false);

Details

The resume event fires when the native platform pulls the application out from the background.

Applications typically should use document.addEventListener to attach an event listener once the deviceready event fires.

Supported Platforms

Quick Example

document.addEventListener("resume", onResume, false);

function onResume() {
    // Handle the resume event
}

Full Example

<!DOCTYPE html>
<html>
  <head>
    <title>Resume Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    function onLoad() {
        document.addEventListener("deviceready", onDeviceReady, false);
    }

    // device APIs are available
    //
    function onDeviceReady() {
        document.addEventListener("resume", onResume, false);
    }

    // Handle the resume event
    //
    function onResume() {
    }

    </script>
  </head>
  <body onload="onLoad()">
  </body>
</html>

iOS Quirks

Any interactive functions called from a pause event handler execute later when the app resumes, as signaled by the resume event. These include alerts, console.log(), and any calls from plugins or the Cordova API, which go through Objective-C.


backbutton

The event fires when the user presses the back button.

document.addEventListener("backbutton", yourCallbackFunction, false);

Details

To override the default back-button behavior, register an event listener for the backbutton event, typically by calling document.addEventListener once you receive the deviceready event. It is no longer necessary to call any other method to override the back-button behavior.

Supported Platforms

Quick Example

document.addEventListener("backbutton", onBackKeyDown, false);

function onBackKeyDown() {
    // Handle the back button
}

Full Example

<!DOCTYPE html>
<html>
  <head>
    <title>Back Button Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    function onLoad() {
        document.addEventListener("deviceready", onDeviceReady, false);
    }

    // device APIs are available
    //
    function onDeviceReady() {
        // Register the event listener
        document.addEventListener("backbutton", onBackKeyDown, false);
    }

    // Handle the back button
    //
    function onBackKeyDown() {
    }

    </script>
  </head>
  <body onload="onLoad()">
  </body>
</html>

menubutton

The event fires when the user presses the menu button.

document.addEventListener("menubutton", yourCallbackFunction, false);

Details

Applying an event handler overrides the default menu button behavior.

Applications typically should use document.addEventListener to attach an event listener once the deviceready event fires.

Supported Platforms

Quick Example

document.addEventListener("menubutton", onMenuKeyDown, false);

function onMenuKeyDown() {
    // Handle the back button
}

Full Example

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
                      "http://www.w3.org/TR/html4/strict.dtd">
<html>
  <head>
    <title>Menu Button Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    function onLoad() {
        document.addEventListener("deviceready", onDeviceReady, false);
    }

    // device APIs are available
    //
    function onDeviceReady() {
        // Register the event listener
        document.addEventListener("menubutton", onMenuKeyDown, false);
    }

    // Handle the menu button
    //
    function onMenuKeyDown() {
    }

    </script>
  </head>
  <body onload="onLoad()">
  </body>
</html>

searchbutton

The event fires when the user presses the search button on Android.

document.addEventListener("searchbutton", yourCallbackFunction, false);

Details

If you need to override the default search button behavior on Android you can register an event listener for the 'searchbutton' event.

Applications typically should use document.addEventListener to attach an event listener once the deviceready event fires.

Supported Platforms

Quick Example

document.addEventListener("searchbutton", onSearchKeyDown, false);

function onSearchKeyDown() {
    // Handle the search button
}

Full Example

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
                      "http://www.w3.org/TR/html4/strict.dtd">
<html>
  <head>
    <title>Search Button Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    function onLoad() {
        document.addEventListener("deviceready", onDeviceReady, false);
    }

    // device APIs are available
    //
    function onDeviceReady() {
        // Register the event listener
        document.addEventListener("searchbutton", onSearchKeyDown, false);
    }

    // Handle the search button
    //
    function onSearchKeyDown() {
    }

    </script>
  </head>
  <body onload="onLoad()">
  </body>
</html>

startcallbutton

The event fires when the user presses the start call button.

document.addEventListener("startcallbutton", yourCallbackFunction, false);

Details

If you need to override the default start call behavior you can register an event listener for the startcallbutton event.

Applications typically should use document.addEventListener to attach an event listener once the deviceready event fires.

Supported Platforms

Quick Example

document.addEventListener("startcallbutton", onStartCallKeyDown, false);

function onStartCallKeyDown() {
    // Handle the start call button
}

Full Example

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
                      "http://www.w3.org/TR/html4/strict.dtd">
<html>
  <head>
    <title>Start Call Button Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    function onLoad() {
        document.addEventListener("deviceready", onDeviceReady, false);
    }

    // device APIs are available
    //
    function onDeviceReady() {
        // Register the event listener
        document.addEventListener("startcallbutton", onStartCallKeyDown, false);
    }

    // Handle the start call button
    //
    function onStartCallKeyDown() {
    }

    </script>
  </head>
  <body onload="onLoad()">
  </body>
</html>

endcallbutton

This event fires when the user presses the end call button.

document.addEventListener("endcallbutton", yourCallbackFunction, false);

Details

The event overrides the default end call behavior.

Applications typically should use document.addEventListener to attach an event listener once the deviceready event fires.

Supported Platforms

Quick Example

document.addEventListener("endcallbutton", onEndCallKeyDown, false);

function onEndCallKeyDown() {
    // Handle the end call button
}

Full Example

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
                      "http://www.w3.org/TR/html4/strict.dtd">
<html>
  <head>
    <title>End Call Button Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    function onLoad() {
        document.addEventListener("deviceready", onDeviceReady, false);
    }

    // device APIs are available
    //
    function onDeviceReady() {
        // Register the event listener
        document.addEventListener("endcallbutton", onEndCallKeyDown, false);
    }

    // Handle the end call button
    //
    function onEndCallKeyDown() {
    }

    </script>
  </head>
  <body onload="onLoad()">
  </body>
</html>

volumedownbutton

The event fires when the user presses the volume down button.

document.addEventListener("volumedownbutton", yourCallbackFunction, false);

Details

If you need to override the default volume down behavior you can register an event listener for the volumedownbutton event.

Applications typically should use document.addEventListener to attach an event listener once the deviceready event fires.

Supported Platforms

Quick Example

document.addEventListener("volumedownbutton", onVolumeDownKeyDown, false);

function onVolumeDownKeyDown() {
    // Handle the volume down button
}

Full Example

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
                      "http://www.w3.org/TR/html4/strict.dtd">
<html>
  <head>
    <title>Volume Down Button Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    function onLoad() {
        document.addEventListener("deviceready", onDeviceReady, false);
    }

    // device APIs are available
    //
    function onDeviceReady() {
        // Register the event listener
        document.addEventListener("volumedownbutton", onVolumeDownKeyDown, false);
    }

    // Handle the volume down button
    //
    function onVolumeDownKeyDown() {
    }

    </script>
  </head>
  <body onload="onLoad()">
  </body>
</html>

volumeupbutton

The event fires when the user presses the volume up button.

document.addEventListener("volumeupbutton", yourCallbackFunction, false);

Details

If you need to override the default volume up behavior you can register an event listener for the volumeupbutton event.

Applications typically should use document.addEventListener to attach an event listener once the deviceready event fires.

Supported Platforms

Quick Example

document.addEventListener("volumeupbutton", onVolumeUpKeyDown, false);

function onVolumeUpKeyDown() {
    // Handle the volume up button
}

Full Example

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
                      "http://www.w3.org/TR/html4/strict.dtd">
<html>
  <head>
    <title>Volume Up Button Example</title>

    <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for device API libraries to load
    //
    function onLoad() {
        document.addEventListener("deviceready", onDeviceReady, false);
    }

    // device APIs are available
    //
    function onDeviceReady() {
        // Register the event listener
        document.addEventListener("volumeupbutton", onVolumeUpKeyDown, false);
    }

    // Handle the volume up button
    //
    function onVolumeUpKeyDown() {
    }

    </script>
  </head>
  <body onload="onLoad()">
  </body>
</html>