Pango Reference Manual |
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PangoEngineLangPangoEngineLang — Rendering-system independent script engines |
PangoEngineLang; PangoEngineLangClass; #define PANGO_ENGINE_TYPE_LANG #define PANGO_ENGINE_LANG_DEFINE_TYPE (name, prefix, class_init, instance_init)
typedef struct _PangoEngineLang PangoEngineLang;
The PangoEngineLang class is implemented by engines that customize the rendering-system independent part of the Pango pipeline for a particular script or language. For instance, a custom PangoEngineLang could be provided for Thai to implement the dictionary-based word boundary lookups needed for that language.
typedef struct { void (*script_break) (PangoEngineLang *engine, const char *text, int len, PangoAnalysis *analysis, PangoLogAttr *attrs, int attrs_len); } PangoEngineLangClass;
Class structure for PangoEngineLang
script_break () | Provides a custom implementation of pango_break(). if this is NULL, pango_default_break() will be used. |
#define PANGO_ENGINE_TYPE_LANG "PangoEngineLang"
A string constant defining the engine type for language engines. These engines derive from PangoEngineLang.
#define PANGO_ENGINE_LANG_DEFINE_TYPE(name, prefix, class_init, instance_init)
Outputs the necessary code for GObject type registration for a PangoEngineLang class defined in a module. Two static symbols are defined.
static GType prefix_type; static void prefix_register_type (GTypeModule module);
The prefix, _register_type() function should be called in your script_engine_init() function for each type that your module implements, and then your script_engine_create() function can create instances of the object as follows:
PangoEngine *engine = g_object_new (prefix_type, NULL);
name : | Name of the the type to register (for example:, ArabicEngineFc |
prefix : | Prefix for symbols that will be defined (for example:, arabic_engine_fc |
class_init : | Class initialization function for the new type, or NULL |
instance_init : | Instance initialization function for the new type, or NULL |
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