The flash provides a way to pass temporary objects between actions.
Anything you place in the flash will be exposed to the very next action and
then cleared out. This is a great way of doing notices and alerts, such as
a create action that sets flash[:notice] = "Post successfully
created"
before redirecting to a display action that can then
expose the flash to its template. Actually, that exposure is automatically
done. Example:
class PostsController < ActionController::Base def create # save post flash[:notice] = "Post successfully created" redirect_to posts_path(@post) end def show # doesn't need to assign the flash notice to the template, that's done automatically end end show.html.erb <% if flash[:notice] %> <div class="notice"><%= flash[:notice] %></div> <% end %>
Since the notice
and alert
keys are a common
idiom, convenience accessors are available:
flash.alert = "You must be logged in" flash.notice = "Post successfully created"
This example just places a string in the flash, but you can put any object in there. And of course, you can put as many as you like at a time too. Just remember: They’ll be gone by the time the next action has been performed.
See docs on the FlashHash class for more details about the flash.
KEY | = | 'action_dispatch.request.flash_hash'.freeze |
# File actionpack/lib/action_dispatch/middleware/flash.rb, line 237 def call(env) @app.call(env) ensure session = env['rack.session'] || {} flash_hash = env[KEY] if flash_hash if !flash_hash.empty? || session.key?('flash') session["flash"] = flash_hash new_hash = flash_hash.dup else new_hash = flash_hash end env[KEY] = new_hash end if (!session.respond_to?(:loaded?) || session.loaded?) && # (reset_session uses {}, which doesn't implement #loaded?) session.key?('flash') && session['flash'].empty? session.delete('flash') end end