An actor represents any external entity (human or machine) that interacts with the system, providing input, receiving output, or both.
Within the UML metamodel, actor is a sub-class of
classifier.
The actor is represented by a “stick man” figure on the diagram (see Figure 17.1, “ Typical model elements on a use case diagram. ”).
The details tabs that are active for actors are as follows.
ToDoItemStandard tab.
PropertiesSee Section 17.2.2, “ Actor Property Toolbar ” and Section 17.2.3, “ Property Fields For Actor ” below.
DocumentationStandard tab. See Section 13.4, “ Documentation Tab ”.
PresentationStandard tab. The fill color is used for the stick man's head.
SourceStandard tab. Usually, no code is provided for an actor, since it is external to the system.
StereotypeStandard tab.
Tagged ValuesStandard tab. In the UML metamodel,
Actor has the following standard tagged
values defined.
persistence (from the
superclass, Classifier). Values
transitory, indicating state is
destroyed when an instance is destroyed or
persistent, marking state is preserved
when an instance is destroyed.
![]() | Tip |
|---|---|
Actors sit outside the system, and so their internal behavior is of little concern, and this tagged value is best ignored. |
semantics (from the
superclass, Classifier). The
value is a specification of the semantics of the
actor.
derived (from the
superclass, ModelElement).
Values true, meaning the actor
is redundant -it can be formally derived from other
elements, or false meaning it
cannot.
![]() | Note |
|---|---|
Derived actors have limited value, since they sit outside the system being designed. They may have their value in analysis to introduce useful names or concepts. |
ChecklistStandard tab for a Classifier.
Go upNavigate up through the package structure of the model.
Add ActorThis creates a new actor within the model, (but not within the diagram), navigating immediately to the properties tab for that actor.
![]() | Tip |
|---|---|
This method of creating a new actor may be confusing. It is much better to create an actor on the diagram. |
New ReceptionThis creates a new reception within the model,(but not within the diagram), navigating immediately to the properties tab for that rception.
![]() | Tip |
|---|---|
A reception is a declaration that the actor handles a signal, but the actual handling is specified by a state machine. |
DeleteThis deletes the selected actor from the model.
![]() | Warning |
|---|---|
This is a deletion from the model
not just the diagram. To delete
an actor from the diagram, but keep it within the
model, use the main menu |
NameText box. The name of the actor. The diagram
shows this name below the stick man figure. Since an
actor is a classifier, it would be conventional to
Capitalize the first letter (and initial letters of any
component words), e.g.
RemoteSensor.
![]() | Note |
|---|---|
ArgoUML does not enforce any naming convention for actors |
NamespaceText box with navigation button. Records the namespace for the actor. This is the package hierarchy.
ModifiersCheck box, with entries
Abstract, Leaf and
Root.
Abstract is used to
declare that this actor cannot be instantiated, but
must always be specialized.
![]() | Caution |
|---|---|
While actors can be specialized and generalized, it is not clear that an abstract actor has any meaning. Perhaps it might be used to indicate an actor that does not itself interact with a use case, but whose children do. |
leaf indicates that this
actor can have no further children, while
Root indicates it is a top level actor
with no parent.
GeneralizationsText area. Lists any actor that generalizes this actor.
Button 1 double click navigates to the generalization and opens its property tab.
SpecializationsText box. Lists any specialized actor (i.e. for which this actor is a generalization. The specialized actors can communicate with the same use case instances as this actor.
Button 1 double click navigates to the generalization and opens its property tab.
Association EndsText area. Lists any association ends of associations connected to this actor.
Button 1 double click navigates to the selected entry.