| Package | spark.effects |
| Class | public class CrossFade |
| Inheritance | CrossFade AnimateTransitionShader Animate Effect flash.events.EventDispatcher |
| Language Version : | ActionScript 3.0 |
| Product Version : | Flex 4 |
| Runtime Versions : | Flash Player 10, AIR 1.5 |
At any point in the animation, where the
elapsed and eased fraction of the animation is f and the pixel
values in the first and second bitmaps are v1 and v2,
the resulting pixel value v for any pixel in the image is:
v = v1 * (1 - f) + v2 * f
The bitmap effect is run by a pixel-shader program
that is loaded by the effect.
You can specify a different crossfade behavior by specifying
a pixel-shader program to the shaderByteCode property.
That pixel-shader program must meet the requirements defined in the
AnimateTransitionShader effect.
Default MXML PropertymotionPaths
See also
| Method | Defined By | ||
|---|---|---|---|
CrossFade(target:Object = null)
Constructor. | CrossFade | ||
![]() | captureEndValues():void
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | |
![]() | captureMoreStartValues(targets:Array):void
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | |
![]() | captureStartValues():void
Captures the current values of the relevant properties
on the effect's targets. | Effect | |
![]() | createInstance(target:Object = null):IEffectInstance
Creates a single effect instance and initializes it. | Effect | |
![]() | createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
![]() | deleteInstance(instance:IEffectInstance):void
Removes event listeners from an instance
and removes it from the list of instances. | Effect | |
![]() | end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | |
![]() | getAffectedProperties():Array
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | |
![]() | pause():void
Pauses the effect until you call the resume() method. | Effect | |
![]() | play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect. | Effect | |
![]() | resume():void
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | |
![]() | reverse():void
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | |
![]() | stop():void
Stops the effect, leaving the effect targets in their current state. | Effect | |
| CrossFade | () | Constructor |
public function CrossFade(target:Object = null)| Language Version : | ActionScript 3.0 |
| Product Version : | Flex 4 |
| Runtime Versions : | Flash Player 10, AIR 1.5 |
Constructor.
Parameterstarget:Object (default = null) — The Object to animate with this effect.
|