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Synopsis

subdMapCut [-caching boolean] [-constructionHistory boolean] [-name string] [-nodeState int]

subdMapCut is undoable, queryable, and editable.

Cut along edges of the texture mapping. The cut edges become map borders.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyClipboard, polyCylindricalProjection, polyEditUV, polyForceUV, polyMapDel, polyMapSew, polyMoveFacetUV, polyMoveUV, polyPlanarProjection, polyProjection, polySphericalProjection, polyUVSet, untangleUV

Flags

caching, constructionHistory, name, nodeState
Long name (short name) Argument types Properties
Common flags
-constructionHistory(-ch) boolean create
Turn the construction history on or off.
-name(-n) string create
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.
Advanced flags
-caching(-cch) boolean createqueryedit
Modifies the node caching mode. See the node documentation for more information.
Note: For advanced users only.
-nodeState(-nds) int createqueryedit
Modifies the node state. See the node documentation for more information.
Note: For advanced users only.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Opening up the textureView will make this example much easier to visualize.

// Create a cube
createSubdCube;

// Cut the map.
subdMapCut subdivCube1.sme[2560][2] subdivCube1.sme[2816][2] ;
// now that it's cut, we may move the row separately

// Move some UVs
subdEditUV -u 0 -v 0.05 subdivCube1.smm[21:22] subdivCube1.smm[25] ;