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Synopsis

subdMapCut([caching=boolean], [constructionHistory=boolean], [name=string], [nodeState=int])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

subdMapCut is undoable, queryable, and editable.

Cut along edges of the texture mapping. The cut edges become map borders.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyClipboard, polyCylindricalProjection, polyEditUV, polyForceUV, polyMapDel, polyMapSew, polyMoveFacetUV, polyMoveUV, polyPlanarProjection, polyProjection, polySphericalProjection, polyUVSet, untangleUV

Flags

caching, constructionHistory, name, nodeState
Long name (short name) Argument types Properties
Common flags
constructionHistory(ch) boolean create
Turn the construction history on or off.
name(n) string create
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.
Advanced flags
caching(cch) boolean createqueryedit
Modifies the node caching mode. See the node documentation for more information.
Note: For advanced users only.
nodeState(nds) int createqueryedit
Modifies the node state. See the node documentation for more information.
Note: For advanced users only.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Opening up the textureView will make this example much easier to visualize.

# Create a cube
mel.eval( "createSubdCube" )

# Cut the map.
cmds.subdMapCut( 'subdivCube1.sme[2560][2]', 'subdivCube1.sme[2816][2]' )
# now that it's cut, we may move the row separately

# Move some UVs
cmds.subdEditUV( 'subdivCube1.smm[21:22]', 'subdivCube1.smm[25]', u=0, v=0.05 )