base class — PyObjectPlus
A wrapper to expose character physics options.
Whether or not the character is on the ground. (read-only)
Type: | boolean |
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The gravity value used for the character.
Type: | float |
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The maximum number of jumps a character can perform before having to touch the ground. By default this is set to 1. 2 allows for a double jump, etc.
Type: | int |
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The current jump count. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
Type: | int |
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The speed and direction the character is traveling in using world coordinates. This should be used instead of applyMovement() to properly move the character.
Type: | list [x, y, z] |
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The character jumps based on it’s jump speed.