base classes — bpy_struct, Actuator
Actuator to control the object movement
Update Action on all children Objects as well
Type: | boolean, default False |
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How this layer is blended with previous layers
Type: | enum in [‘BLEND’, ‘ADD’], default ‘BLEND’ |
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Number of frames of motion blending
Type: | int in [0, 32767], default 0 |
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Type: | float in [-inf, inf], default 0.0 |
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Assign the action’s current frame number to this property
Type: | string, default “”, (never None) |
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Type: | float in [-inf, inf], default 0.0 |
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The animation layer to play the action on
Type: | int in [0, 32766], default 0 |
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How much of the previous layer to blend into this one
Type: | float in [0, 1], default 0.0 |
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Action playback type
Type: | enum in [‘PLAY’, ‘PINGPONG’, ‘FLIPPER’, ‘LOOPSTOP’, ‘LOOPEND’, ‘PROPERTY’], default ‘PLAY’ |
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Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)
Type: | int in [0, 100], default 0 |
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Use this property to define the Action position
Type: | string, default “”, (never None) |
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Action is added to the current loc/rot/scale in global or local coordinate according to Local flag
Type: | boolean, default False |
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Restore last frame when switching on/off, otherwise play from the start each time
Type: | boolean, default False |
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Apply Action as a global or local force depending on the local option (dynamic objects only)
Type: | boolean, default False |
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Let the Action act in local coordinates, used in Force and Add mode
Type: | boolean, default False |
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Inherited Properties
Inherited Functions