base class — bpy_struct
subclasses — ArmatureActuator, StateActuator, MessageActuator, VisibilityActuator, ConstraintActuator, GameActuator, ObjectActuator, PropertyActuator, SceneActuator, EditObjectActuator, CameraActuator, SoundActuator, ParentActuator, RandomActuator, Filter2DActuator, ActionActuator, SteeringActuator
Actuator to apply actions in the game engine
Set the active state of the actuator
Type: | boolean, default False |
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Type: | string, default “”, (never None) |
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Display when not linked to a visible states controller
Type: | boolean, default False |
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Set actuator expanded in the user interface
Type: | boolean, default False |
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Type: | enum in [‘ACTION’, ‘ARMATURE’, ‘CAMERA’, ‘CONSTRAINT’, ‘EDIT_OBJECT’, ‘FILTER_2D’, ‘GAME’, ‘MESSAGE’, ‘MOTION’, ‘PARENT’, ‘PROPERTY’, ‘RANDOM’, ‘SCENE’, ‘SOUND’, ‘STATE’, ‘VISIBILITY’, ‘STEERING’], default ‘MOTION’ |
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Link the actuator to a controller
Parameters: | controller (Controller) – Controller to link to |
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Unlink the actuator from a controller
Parameters: | controller (Controller) – Controller to unlink from |
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Inherited Properties
Inherited Functions
References