base classes — bpy_struct, ID, Lamp
Directional area lamp
Deep shadow map compression threshold
| Type: | float in [0, 1], default 0.0 |
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Light gamma correction value
| Type: | float in [-inf, inf], default 0.0 |
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The shadow mapping algorithm used
| Type: | enum in [‘SIMPLE’, ‘VARIANCE’], default ‘SIMPLE’ |
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Threshold for Adaptive Sampling (Raytraced shadows)
| Type: | float in [0, 1], default 0.0 |
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Shadow buffer sampling bias
| Type: | float in [0.001, 5], default 0.0 |
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Bias for reducing light-bleed on variance shadow maps
| Type: | float in [0, 1], default 0.0 |
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Shadow map clip end, beyond which objects will not generate shadows
| Type: | float in [0, 9999], default 0.0 |
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Shadow map clip start, below which objects will not generate shadows
| Type: | float in [0, 9999], default 0.0 |
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Number of shadow buffer samples
| Type: | int in [1, 16], default 0 |
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Resolution of the shadow buffer, higher values give crisper shadows but use more memory
| Type: | int in [128, 10240], default 0 |
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Size of shadow buffer sampling area
| Type: | float in [0, 100], default 0.0 |
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Type of shadow buffer
| Type: | enum in [‘REGULAR’, ‘HALFWAY’, ‘IRREGULAR’, ‘DEEP’], default ‘REGULAR’ |
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Color of shadows cast by the lamp
| Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
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Type of shadow filter (Buffer Shadows)
| Type: | enum in [‘BOX’, ‘TENT’, ‘GAUSS’], default ‘BOX’ |
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| Type: | enum in [‘NOSHADOW’, ‘RAY_SHADOW’], default ‘NOSHADOW’ |
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Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower
| Type: | enum in [‘ADAPTIVE_QMC’, ‘CONSTANT_QMC’, ‘CONSTANT_JITTERED’], default ‘CONSTANT_JITTERED’ |
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Number of samples taken extra (samples x samples)
| Type: | int in [1, 64], default 0 |
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Number of samples taken extra (samples x samples)
| Type: | int in [1, 64], default 0 |
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Number of shadow buffers to render for better AA, this increases memory usage
| Type: | enum in [‘BUFFERS_1’, ‘BUFFERS_4’, ‘BUFFERS_9’], default ‘BUFFERS_1’ |
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Light size for ray shadow sampling (Raytraced shadows)
| Type: | float in [0, inf], default 0.0 |
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Shape of the area lamp
| Type: | enum in [‘SQUARE’, ‘RECTANGLE’], default ‘SQUARE’ |
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Size of the area of the area Lamp, X direction size for Rectangle shapes
| Type: | float in [0, inf], default 0.0 |
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Size of the area of the area Lamp in the Y direction for Rectangle shapes
| Type: | float in [0, inf], default 0.0 |
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Automatic calculation of clipping-end, based on visible vertices
| Type: | boolean, default False |
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Automatic calculation of clipping-start, based on visible vertices
| Type: | boolean, default False |
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Use 2x2 dithering for sampling (Constant Jittered sampling)
| Type: | boolean, default False |
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Use noise for sampling (Constant Jittered sampling)
| Type: | boolean, default False |
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Cast shadows only, without illuminating objects
| Type: | boolean, default False |
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| Type: | boolean, default False |
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Objects on the same layers only cast shadows
| Type: | boolean, default False |
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Emphasize parts that are fully shadowed (Constant Jittered sampling)
| Type: | boolean, default False |
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Inherited Properties
Inherited Functions