base classes — bpy_struct, ID
subclasses — SpotLamp, PointLamp, HemiLamp, SunLamp, AreaLamp
Lamp datablock for lighting a scene
Index of active texture slot
| Type: | int in [0, 17], default 0 |
|---|
Light color
| Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
|---|
Cycles lamp settings
| Type: | CyclesLampSettings, (readonly) |
|---|
Falloff distance - the light is at half the original intensity at this point
| Type: | float in [0, inf], default 0.0 |
|---|
Amount of light that the lamp emits
| Type: | float in [-inf, inf], default 0.0 |
|---|
Texture slots defining the mapping and influence of textures
| Type: | LampTextureSlots bpy_prop_collection of LampTextureSlot, (readonly) |
|---|
Type of Lamp
| Type: | enum in [‘POINT’, ‘SUN’, ‘SPOT’, ‘HEMI’, ‘AREA’], default ‘POINT’ |
|---|
Do diffuse shading
| Type: | boolean, default False |
|---|
Cast negative light
| Type: | boolean, default False |
|---|
Use shader nodes to render the lamp
| Type: | boolean, default False |
|---|
Illuminate objects only on the same layers the lamp is on
| Type: | boolean, default False |
|---|
Create specular highlights
| Type: | boolean, default False |
|---|
Inherited Properties
Inherited Functions
References