base classes — bpy_struct, Node, NodeInternal, CompositorNode
Bokeh shape rotation offset
Type: | float in [0, 1.5708], default 0.0 |
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Blur limit, maximum CoC radius
Type: | float in [0, 10000], default 0.0 |
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Type: | enum in [‘OCTAGON’, ‘HEPTAGON’, ‘HEXAGON’, ‘PENTAGON’, ‘SQUARE’, ‘TRIANGLE’, ‘CIRCLE’], default ‘CIRCLE’ |
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Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius
Type: | float in [0, 128], default 0.0 |
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CoC radius threshold, prevents background bleed on in-focus midground, 0=off
Type: | float in [0, 100], default 0.0 |
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Enable gamma correction before and after main process
Type: | boolean, default False |
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Enable low quality mode, useful for preview
Type: | boolean, default False |
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Disable when using an image as input instead of actual z-buffer (auto enabled if node not image based, eg. time node)
Type: | boolean, default False |
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Scale the Z input when not using a z-buffer, controls maximum blur designated by the color white or input value 1
Type: | float in [0, 1000], default 0.0 |
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True if a registered node type
Returns: | Result |
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Return type: | boolean |
Input socket template
Parameters: | index (int in [0, inf]) – Index |
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Returns: | result |
Return type: | NodeInternalSocketTemplate |
Output socket template
Parameters: | index (int in [0, inf]) – Index |
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Returns: | result |
Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions