base classes — bpy_struct, ID
Scene data block, consisting in objects and defining time and render related settings
Active scene layer index
| Type: | int in [-inf, inf], default 0, (readonly) |
|---|
Distance model for distance attenuation calculation
| Type: | enum in [‘NONE’, ‘INVERSE’, ‘INVERSE_CLAMPED’, ‘LINEAR’, ‘LINEAR_CLAMPED’, ‘EXPONENT’, ‘EXPONENT_CLAMPED’], default ‘NONE’ |
|---|
Pitch factor for Doppler effect calculation
| Type: | float in [0, inf], default 0.0 |
|---|
Speed of sound for Doppler effect calculation
| Type: | float in [0.01, inf], default 0.0 |
|---|
Audio volume
| Type: | float in [0, 1], default 0.0 |
|---|
3D cursor location
| Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
|---|
Cycles render settings
| Type: | CyclesRenderSettings, (readonly) |
|---|
Cycles hair rendering settings
| Type: | CyclesCurveRenderSettings, (readonly) |
|---|
Settings of device saved image would be displayed on
| Type: | ColorManagedDisplaySettings, (readonly) |
|---|
Current Frame, to update animation data from python frame_set() instead
| Type: | int in [-300000, 300000], default 0 |
|---|
Current frame with subframe and time remapping applied
| Type: | float in [-300000, 300000], default 0.0, (readonly) |
|---|
Final frame of the playback/rendering range
| Type: | int in [0, 300000], default 0 |
|---|
Alternative end frame for UI playback
| Type: | int in [-inf, inf], default 0 |
|---|
Alternative start frame for UI playback
| Type: | int in [-inf, inf], default 0 |
|---|
First frame of the playback/rendering range
| Type: | int in [0, 300000], default 0 |
|---|
Number of frames to skip forward while rendering/playing back each frame
| Type: | int in [0, 300000], default 0 |
|---|
| Type: | float in [-inf, inf], default 0.0, (readonly) |
|---|
| Type: | SceneGameData, (readonly, never None) |
|---|
Constant acceleration in a given direction
| Type: | float array of 3 items in [-200, 200], default (0.0, 0.0, 0.0) |
|---|
Grease Pencil datablock
| Type: | GreasePencil |
|---|
Whether there is any action referenced by NLA being edited (strictly read-only)
| Type: | boolean, default False, (readonly) |
|---|
Absolute Keying Sets for this Scene
| Type: | KeyingSets bpy_prop_collection of KeyingSet, (readonly) |
|---|
All Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)
| Type: | KeyingSetsAll bpy_prop_collection of KeyingSet, (readonly) |
|---|
Visible layers - Shift-Click to select multiple layers
| Type: | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
|---|
Don’t allow frame to be selected with mouse outside of frame range
| Type: | boolean, default False |
|---|
| Type: | SceneBases bpy_prop_collection of ObjectBase, (readonly) |
|---|
| Type: | SceneObjects bpy_prop_collection of Object, (readonly) |
|---|
| Type: | bpy_prop_collection of TransformOrientation, (readonly) |
|---|
| Type: | RenderSettings, (readonly, never None) |
|---|
| Type: | RigidBodyWorld, (readonly) |
|---|
| Type: | SequenceEditor, (readonly) |
|---|
Settings of color space sequencer is working in
| Type: | ColorManagedSequencerColorspaceSettings, (readonly) |
|---|
Consider keyframes for active Object and/or its selected bones only (in timeline and when jumping between keyframes)
| Type: | boolean, default False |
|---|
How to sync playback
| Type: | enum in [‘NONE’, ‘FRAME_DROP’, ‘AUDIO_SYNC’], default ‘NONE’ |
|---|
Markers used in all timelines for the current scene
| Type: | TimelineMarkers bpy_prop_collection of TimelineMarker, (readonly) |
|---|
| Type: | ToolSettings, (readonly, never None) |
|---|
Unit editing settings
| Type: | UnitSettings, (readonly, never None) |
|---|
Play back of audio from Sequence Editor will be muted
| Type: | boolean, default False |
|---|
Play audio from Sequence Editor while scrubbing
| Type: | boolean, default False |
|---|
Play back and sync with audio clock, dropping frames if frame display is too slow
| Type: | boolean, default False |
|---|
Play back dropping frames if frame display is too slow
| Type: | boolean, default False |
|---|
Use global gravity for all dynamics
| Type: | boolean, default False |
|---|
Enable the compositing node tree
| Type: | boolean, default False |
|---|
Use an alternative start/end frame range for animation playback and OpenGL renders instead of the Render properties start/end frame range
| Type: | boolean, default False |
|---|
User defined note for the render stamping
| Type: | string, default “”, (never None) |
|---|
Color management settings applied on image before saving
| Type: | ColorManagedViewSettings, (readonly) |
|---|
Ensure sequence editor is valid in this scene
| Returns: | New sequence editor data or NULL |
|---|---|
| Return type: | SequenceEditor |
Clear sequence editor in this scene
statistics
| Returns: | Statistics |
|---|---|
| Return type: | string, (never None) |
Set scene frame updating all objects immediately
| Parameters: |
|
|---|
Update data tagged to be updated from previous access to data or operators
Cast a ray onto in object space
| Return (result, object, matrix, location, normal): | |
|---|---|
result, , boolean object, Ray cast object, Object matrix, Matrix, float array of 16 items in [-inf, inf] location, The hit location of this ray cast, float array of 3 items in [-inf, inf] normal, The face normal at the ray cast hit location, float array of 3 items in [-inf, inf] |
|
Inherited Properties
Inherited Functions
References