base classes — bpy_struct, Actuator
Actuator to handle Constraints
Maximum angle allowed with target direction (no correction is done if angle with target direction is between min and max)
Type: | float in [0, 3.14159], default 0.0 |
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Minimum angle to maintain with target direction (no correction is done if angle with target direction is between min and max)
Type: | float in [0, 3.14159], default 0.0 |
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Damping factor: time constant (in frame) of low pass filter
Type: | int in [-32768, 32767], default 0 |
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Use a different damping for orientation
Type: | int in [-32768, 32767], default 0 |
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Direction of the ray
Type: | enum in [‘NONE’, ‘DIRPX’, ‘DIRPY’, ‘DIRPZ’, ‘DIRNX’, ‘DIRNY’, ‘DIRNZ’], default ‘NONE’ |
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Select the axis to be aligned along the reference direction
Type: | enum in [‘NONE’, ‘DIRPX’, ‘DIRPY’, ‘DIRPZ’, ‘DIRNX’, ‘DIRNY’, ‘DIRNZ’], default ‘NONE’ |
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Select the axis to be aligned along the reference direction
Type: | enum in [‘NONE’, ‘DIRPX’, ‘DIRPY’, ‘DIRPZ’], default ‘NONE’ |
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Keep this distance to target
Type: | float in [-inf, inf], default 0.0 |
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Damping factor of the force field spring
Type: | float in [-inf, inf], default 0.0 |
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Spring force within the force field area
Type: | float in [-inf, inf], default 0.0 |
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Height of the force field area
Type: | float in [-inf, inf], default 0.0 |
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Type: | enum in [‘NONE’, ‘LOCX’, ‘LOCY’, ‘LOCZ’], default ‘NONE’ |
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Type: | float in [-inf, inf], default 0.0 |
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Type: | float in [-inf, inf], default 0.0 |
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Ray detects only Objects with this material
Type: | string, default “”, (never None) |
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The type of the constraint
Type: | enum in [‘LOC’, ‘DIST’, ‘ORI’, ‘FH’], default ‘LOC’ |
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Ray detects only Objects with this property
Type: | string, default “”, (never None) |
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Maximum length of ray
Type: | float in [-inf, inf], default 0.0 |
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Reference Direction
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Maximum activation time in frame, 0 for unlimited
Type: | int in [-32768, 32767], default 0 |
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Add a horizontal spring force on slopes
Type: | boolean, default False |
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Keep object axis parallel to normal
Type: | boolean, default False |
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Force distance of object to point of impact of ray
Type: | boolean, default False |
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Set ray along object’s axis or global axis
Type: | boolean, default False |
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Detect material instead of property
Type: | boolean, default False |
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Set object axis along (local axis) or parallel (global axis) to the normal at hit position
Type: | boolean, default False |
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Persistent actuator: stays active even if ray does not reach target
Type: | boolean, default False |
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Inherited Properties
Inherited Functions