base class — bpy_struct
subclasses — PythonController, NandController, AndController, OrController, NorController, XorController, ExpressionController, XnorController
Game engine logic brick to process events, connecting sensors to actuators
Set the active state of the controller
| Type: | boolean, default False |
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The list containing the actuators connected to the controller
| Type: | bpy_prop_collection of Actuator, (readonly) |
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| Type: | string, default “”, (never None) |
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Set controller expanded in the user interface
| Type: | boolean, default False |
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Set Controller state index (1 to 30)
| Type: | int in [1, 30], default 0 |
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| Type: | enum in [‘LOGIC_AND’, ‘LOGIC_OR’, ‘LOGIC_NAND’, ‘LOGIC_NOR’, ‘LOGIC_XOR’, ‘LOGIC_XNOR’, ‘EXPRESSION’, ‘PYTHON’], default ‘LOGIC_AND’ |
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Mark controller for execution before all non-marked controllers (good for startup scripts)
| Type: | boolean, default False |
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Link the controller with a sensor/actuator
| Parameters: |
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Inherited Properties
Inherited Functions
References