CyclesWorldSettings(PropertyGroup)

base classes — bpy_struct, PropertyGroup

class bpy.types.CyclesWorldSettings(PropertyGroup)
homogeneous_volume

When using volume rendering, assume volume has the same density everywhere(not using any textures), for faster rendering

Type:boolean, default False
sample_as_light

Use multiple importance sampling for the environment, enabling for non-solid colors is recommended

Type:boolean, default False
sample_map_resolution

Importance map size is resolution x resolution; higher values potentially produce less noise, at the cost of memory and speed

Type:int in [4, 8096], default 256
samples

Number of light samples to render for each AA sample

Type:int in [1, 10000], default 4

Inherited Properties

Inherited Functions

References

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