base classes — bpy_struct, ID
World datablock describing the environment and ambient lighting of a scene
Index of active texture slot
Type: | int in [0, 17], default 0 |
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Ambient color of the world
Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
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The color range that will be mapped to 0-1
Type: | float in [0.2, 5], default 0.0 |
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Cycles world settings
Type: | CyclesWorldSettings, (readonly) |
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Cycles visibility settings
Type: | CyclesVisibilitySettings, (readonly) |
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Amount of exponential color correction for light
Type: | float in [0, 1], default 0.0 |
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Color at the horizon
Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
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World lighting settings
Type: | WorldLighting, (readonly, never None) |
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World mist settings
Type: | WorldMistSettings, (readonly, never None) |
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Texture slots defining the mapping and influence of textures
Type: | WorldTextureSlots bpy_prop_collection of WorldTextureSlot, (readonly) |
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Use shader nodes to render the world
Type: | boolean, default False |
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Render background with natural progression from horizon to zenith
Type: | boolean, default False |
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Flatten blend or texture coordinates
Type: | boolean, default False |
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Render background with a real horizon, relative to the camera angle
Type: | boolean, default False |
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Color at the zenith
Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
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Inherited Properties
Inherited Functions
References