EditObjectActuator(Actuator)

base classes — bpy_struct, Actuator

class bpy.types.EditObjectActuator(Actuator)

Actuator used to edit objects

angular_velocity

Angular velocity upon creation

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
dynamic_operation
Type:enum in [‘RESTOREDYN’, ‘SUSPENDDYN’, ‘ENABLERIGIDBODY’, ‘DISABLERIGIDBODY’, ‘SETMASS’], default ‘RESTOREDYN’
linear_velocity

Velocity upon creation

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
mass

The mass of the object

Type:float in [-inf, inf], default 0.0
mesh

Replace the existing, when left blank ‘Phys’ will remake the existing physics mesh

Type:Mesh
mode

The mode of the actuator

Type:enum in [‘ADDOBJECT’, ‘ENDOBJECT’, ‘REPLACEMESH’, ‘TRACKTO’, ‘DYNAMICS’], default ‘ADDOBJECT’
object

Add this Object and all its children (can’t be on a visible layer)

Type:Object
time

Duration the new Object lives or the track takes

Type:int in [-inf, inf], default 0
track_object

Track to this Object

Type:Object
use_3d_tracking

Enable 3D tracking

Type:boolean, default False
use_local_angular_velocity

Apply the rotation locally

Type:boolean, default False
use_local_linear_velocity

Apply the transformation locally

Type:boolean, default False
use_replace_display_mesh

Replace the display mesh

Type:boolean, default False
use_replace_physics_mesh

Replace the physics mesh (triangle bounds only - compound shapes not supported)

Type:boolean, default False

Inherited Properties

Inherited Functions

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