base class — bpy_struct
Game Engine settings for a Material datablock
Blend Mode for Transparent Faces
| Type: | enum in [‘OPAQUE’, ‘ADD’, ‘CLIP’, ‘ALPHA’, ‘ALPHA_SORT’], default ‘OPAQUE’ |
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Especial face orientation options
| Type: | enum in [‘NORMAL’, ‘HALO’, ‘BILLBOARD’, ‘SHADOW’], default ‘NORMAL’ |
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Make face invisible
| Type: | boolean, default False |
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Use physics properties of materials
| Type: | boolean, default False |
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Use material as text in Game Engine
| Type: | boolean, default False |
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Hide Back of the face in Game Engine
| Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References