base class — bpy_struct
Halo particle effect settings for a Material datablock
Strength of the add effect
| Type: | float in [0, 1], default 0.0 |
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Give the flare extra strength
| Type: | float in [0.1, 10], default 0.0 |
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Offset in the flare seed table
| Type: | int in [0, 255], default 0 |
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Factor by which the flare is larger than the halo
| Type: | float in [0.1, 25], default 0.0 |
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Number of sub-flares
| Type: | int in [1, 32], default 0 |
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Dimension of the sub-flares, dots and circles
| Type: | float in [0.1, 25], default 0.0 |
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Hardness of the halo
| Type: | int in [0, 127], default 0 |
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Number of star shaped lines rendered over the halo
| Type: | int in [0, 250], default 0 |
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Number of rings rendered over the halo
| Type: | int in [0, 24], default 0 |
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Randomize ring dimension and line location
| Type: | int in [0, 255], default 0 |
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Dimension of the halo
| Type: | float in [0, 100], default 0.0 |
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Number of points on the star shaped halo
| Type: | int in [3, 50], default 0 |
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Use extreme alpha
| Type: | boolean, default False |
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Render halo as a lens flare
| Type: | boolean, default False |
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Render star shaped lines over halo
| Type: | boolean, default False |
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Render rings over halo
| Type: | boolean, default False |
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Let halo receive light and shadows from external objects
| Type: | boolean, default False |
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Soften the edges of halos at intersections with other geometry
| Type: | boolean, default False |
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Render halo as a star
| Type: | boolean, default False |
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Give halo a texture
| Type: | boolean, default False |
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Use the vertex normal to specify the dimension of the halo
| Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References