base classes — bpy_struct, Node, NodeInternal, ShaderNode
Axis for radial tangents
| Type: | enum in [‘X’, ‘Y’, ‘Z’], default ‘X’ |
|---|
Method to use for the tangent
| Type: | enum in [‘RADIAL’, ‘UV_MAP’], default ‘RADIAL’ |
|---|
UV Map for tangent generated from UV
| Type: | string, default “”, (never None) |
|---|
True if a registered node type
| Returns: | Result |
|---|---|
| Return type: | boolean |
Input socket template
| Parameters: | index (int in [0, inf]) – Index |
|---|---|
| Returns: | result |
| Return type: | NodeInternalSocketTemplate |
Output socket template
| Parameters: | index (int in [0, inf]) – Index |
|---|---|
| Returns: | result |
| Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions