base class — bpy_struct
Smoke domain settings
Margin added around fluid to minimize boundary interference
| Type: | int in [2, 24], default 0 |
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Maximum amount of fluid cell can contain before it is considered empty
| Type: | float in [0.01, 0.5], default 0.0 |
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Maximum number of additional cells
| Type: | int in [0, 512], default 0 |
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How much density affects smoke motion (higher value results in faster rising smoke)
| Type: | float in [-5, 5], default 0.0 |
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Enhance the resolution of smoke by this factor using noise
| Type: | int in [1, 10], default 0 |
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How much heat affects smoke motion (higher value results in faster rising smoke)
| Type: | float in [-5, 5], default 0.0 |
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Speed of the burning reaction (use larger values for smaller flame)
| Type: | float in [0.01, 4], default 0.0 |
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Cell Size
| Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly) |
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Select which domain border will be treated as collision object
| Type: | enum in [‘BORDEROPEN’, ‘BORDERVERTICAL’, ‘BORDERCLOSED’], default ‘BORDEROPEN’ |
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Smoke color grid
| Type: | float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly) |
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Smoke density grid
| Type: | float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly) |
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Dissolve Speed
| Type: | int in [1, 10000], default 0 |
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Smoke Grid Resolution
| Type: | int array of 3 items in [-inf, inf], default (0, 0, 0), (readonly) |
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| Type: | EffectorWeights, (readonly) |
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Smoke flame grid
| Type: | float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly) |
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Minimum temperature of flames
| Type: | float in [0.5, 5], default 0.0 |
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Maximum temperature of flames
| Type: | float in [1, 10], default 0.0 |
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Amount of smoke created by burning fuel
| Type: | float in [0, 8], default 0.0 |
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Color of smoke emitted from burning fuel
| Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
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Additional vorticity for the flames
| Type: | float in [0, 2], default 0.0 |
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Method for sampling the high resolution flow
| Type: | enum in [‘FULLSAMPLE’, ‘LINEAR’, ‘NEAREST’], default ‘NEAREST’ |
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Noise method which is used for creating the high resolution
| Type: | enum in [‘NOISEWAVE’], default ‘NOISEWAVE’ |
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| Type: | PointCache, (readonly, never None) |
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Compression method to be used
| Type: | enum in [‘CACHELIGHT’, ‘CACHEHEAVY’], default ‘CACHELIGHT’ |
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Maximal resolution used in the fluid domain
| Type: | int in [24, 512], default 0 |
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Show high resolution (using amplification)
| Type: | boolean, default False |
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Start point
| Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly) |
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Strength of noise
| Type: | float in [0, 10], default 0.0 |
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Adjust simulation speed
| Type: | float in [0.2, 1.5], default 0.0 |
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Adapt simulation resolution and size to fluid
| Type: | boolean, default False |
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Enable smoke to disappear over time
| Type: | boolean, default False |
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Using 1/x
| Type: | boolean, default False |
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Enable high resolution (using amplification)
| Type: | boolean, default False |
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Amount of turbulence/rotation in fluid
| Type: | float in [0.01, 4], default 0.0 |
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Inherited Properties
Inherited Functions
References