WorldMistSettings(bpy_struct)

base class — bpy_struct

class bpy.types.WorldMistSettings(bpy_struct)

Mist settings for a World data-block

depth

Distance over which the mist effect fades in

Type:float in [0, inf], default 0.0
falloff

Type of transition used to fade mist

  • QUADRATIC Quadratic, Use quadratic progression.
  • LINEAR Linear, Use linear progression.
  • INVERSE_QUADRATIC Inverse Quadratic, Use inverse quadratic progression.
Type:enum in [‘QUADRATIC’, ‘LINEAR’, ‘INVERSE_QUADRATIC’], default ‘QUADRATIC’
height

Control how much mist density decreases with height

Type:float in [0, 100], default 0.0
intensity

Overall minimum intensity of the mist effect

Type:float in [0, 1], default 0.0
start

Starting distance of the mist, measured from the camera

Type:float in [0, inf], default 0.0
use_mist

Occlude objects with the environment color as they are further away

Type:boolean, default False

Inherited Properties

Inherited Functions

References

Previous topic

WorldLighting(bpy_struct)

Next topic

WorldTextureSlot(TextureSlot)