base class — bpy_struct
Mist settings for a World data-block
Distance over which the mist effect fades in
Type: | float in [0, inf], default 0.0 |
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Type of transition used to fade mist
Type: | enum in [‘QUADRATIC’, ‘LINEAR’, ‘INVERSE_QUADRATIC’], default ‘QUADRATIC’ |
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Control how much mist density decreases with height
Type: | float in [0, 100], default 0.0 |
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Overall minimum intensity of the mist effect
Type: | float in [0, 1], default 0.0 |
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Starting distance of the mist, measured from the camera
Type: | float in [0, inf], default 0.0 |
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Occlude objects with the environment color as they are further away
Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References