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boost::signals::connection — Query/disconnect a signal-slot connection.
class connection { public: // construct/copy/destruct connection(); connection(const connection&); connection& operator=(const connection&); // connection management void disconnect() const; bool connected() const; // blocking void block(bool = true); void unblock(); bool blocked() const; // modifiers void swap(const connection&); // comparisons bool operator==(const connection&) const; bool operator<(const connection&) const; }; // specialized algorithms void swap(connection&, connection&);
The connection class represents a connection between a Signal and a Slot. It is a lightweight object that has the ability to query whether the signal and slot are currently connected, and to disconnect the signal and slot. It is always safe to query or disconnect a connection.
connection
construct/copy/destructconnection();
Effects:
Sets the currently represented connection to the
NULL connection.
Postconditions:
!this->connected()
.
Throws:
Will not throw.
connection(const connection& other);
Effects:
this
references
the connection referenced by
other
.
Throws:
Will not throw.
connection& operator=(const connection& other);
Effects:
this
references
the connection referenced by
other
.
Throws:
Will not throw.
connection
connection managementvoid disconnect() const;
Effects:
If
this->connected()
,
disconnects the signal and slot referenced by this;
otherwise, this operation is a no-op.
Postconditions:
!this->connected()
.
bool connected() const;
Returns:
true
if this
references a non-NULL connection that is still active
(connected), and false
otherwise.
Throws:
Will not throw.
connection
blockingvoid block(bool should_block = true);
Requires:
connected()
Postconditions:
blocked() == should_block
Throws:
Will not throw.
void unblock();
Requires:
connected()
Postconditions:
!blocked()
Throws:
Will not throw.
bool blocked() const;
Returns:
true
if the associated slot is either disconnected or blocked, false
otherwise.
Throws:
Will not throw.
connection
modifiersvoid swap(const connection& other);
Effects:
Swaps the connections referenced in
this
and
other
.
Throws:
Will not throw.
connection
comparisonsbool operator==(const connection& other) const;
Returns:
true
if
this
and
other
reference the same
connection or both reference the NULL connection, and
false
otherwise.
Throws:
Will not throw.
bool operator<(const connection& other) const;
Returns:
true
if the
connection referenced by
this
precedes the
connection referenced by
other
based on some
unspecified ordering, and
false
otherwise.
Throws:
Will not throw.
connection
specialized algorithmsvoid swap(connection& x, connection& y);
Effects:
x.swap(y)
Throws:
Will not throw.
Copyright © 2001-2004 Douglas Gregor |