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boost::thread —
The thread class represents threads of execution, and provides the functionality to create and manage threads within the Boost.Threads library. See Glossary for a precise description of thread of execution, and for definitions of threading-related terms and of thread states such as blocked.
class thread : private boost::noncopyable // Exposition only { public: // construct/copy/destruct thread(); explicit thread(const boost::function0<void>&); ~thread(); // comparison bool operator==() const; bool operator!=() const; // modifier void join(); // static static void sleep(const xtime&); static void yield(); };
A thread of execution
has an initial function. For the program's initial thread, the initial
function is main()
. For other threads, the initial
function is operator()
of the function object passed to
the thread object's constructor.
A thread of execution is said to be "finished" or to have "finished execution" when its initial function returns or is terminated. This includes completion of all thread cleanup handlers, and completion of the normal C++ function return behaviors, such as destruction of automatic storage (stack) objects and releasing any associated implementation resources.
A thread object has an associated state which is either "joinable" or "non-joinable".
Except as described below, the policy used by an implementation of Boost.Threads to schedule transitions between thread states is unspecified.
iostream
object which represents the file, the lifetime
of a thread of execution may be different from the
thread object which represents the thread of
execution. In particular, after a call to join()
,
the thread of execution will no longer exist even though the
thread object continues to exist until the
end of its normal lifetime. The converse is also possible; if
a thread object is destroyed without
join()
first having been called, the thread of execution
continues until its initial function completes.thread
construct/copy/destructthread();
Effects:
Constructs a thread object
representing the current thread of execution.
Postconditions:
*this
is non-joinable.
Notes:
Danger:*this
is valid only within the current thread.
explicit thread(const boost::function0<void>& threadfunc);
Effects:
Starts a new thread of execution and constructs a
thread object representing it.
Copies threadfunc
(which in turn copies
the function object wrapped by threadfunc
)
to an internal location which persists for the lifetime
of the new thread of execution. Calls operator()
on the copy of the threadfunc
function object
in the new thread of execution.
Postconditions:
*this
is joinable.
Throws:
boost::thread_resource_error
if a new thread
of execution cannot be started.
~thread();
Effects:
Destroys *this
. The actual thread of
execution may continue to execute after the
thread object has been destroyed.
Notes:
If *this
is joinable the actual thread
of execution becomes "detached". Any resources used
by the thread will be reclaimed when the thread of execution
completes. To ensure such a thread of execution runs to completion
before the thread object is destroyed, call
join()
.
thread
modifiervoid join();
Requires:
*this
is joinable.
Effects:
The current thread of execution blocks until the
initial function of the thread of execution represented by
*this
finishes and all resources are
reclaimed.
Notes:
If *this == thread()
the result is
implementation-defined. If the implementation doesn't
detect this the result will be
deadlock.
thread
staticstatic void sleep(const xtime& xt);
Effects:
The current thread of execution blocks until
xt
is reached.
static void yield();
Effects:
The current thread of execution is placed in the
ready
state.
Notes:
Allow the current thread to give up the rest of its
time slice (or other scheduling quota) to another thread.
Particularly useful in non-preemptive implementations.
Copyright © 2001-2003 William E. Kempf |