Applications on Couchbase Server
If you look at successful Couchbase deployments, you'll see several patterns of use. these patterns tend to rely on Couchbase Server’s unique combination of 1) linear, horizontal scalability, 2) sustained low latency and high throughput performance, and 3) the extensibility of the system. This section highlights ways you might want to think about using the Couchbase Server for your application. For more detailed information, including case studies and white papers, see Couchbase NoSQL Use Cases.
Session store
User sessions are easily stored and managed in Couchbase, for instance, by using the document ID naming scheme, “user:USERID”. With Couchbase Server, you can flag items for deletion after a certain amount of time, and therefore you have the option of having Couchbase automatically delete old sessions.
Optimistic concurrency operations can be used to ensure concurrent web requests from a single user do not lose data. For more information, seeCheck and set (CAS).
Many web application frameworks such as Ruby on Rails and various PHP and Python web frameworks also provide pre-integrated support for storing session data using Memcached protocol. These are supported by default by Couchbase.
Social gaming
You can model and store game state, property state, time lines, conversations and chats with Couchbase Server. The asynchronous persistence algorithms of Couchbase were designed, built and deployed to support some of the highest scale social games.
In particular, the heavy dual read and write storage access patterns of social games, where nearly every user gesture mutates game state, is serviced by Couchbase by asynchronously queuing mutations for disk storage and also by collapsing mutations into the most recently queued mutation. For example, a player making 10 game state mutations in 5 seconds, such as planting 10 flowers in 5 seconds, is compressed by Couchbase automatically into just one queued disk mutation.
Couchbase Server can also force-save mutated item data to disk, even if an item is heavily changed, such as when the user keeps on clicking and clicking. Additionally, game state for that player remains instantly readable as long as it is in the memory working set of Couchbase.
Ad, offer, and content targeting
The same attributes which serve Couchbase in the gaming context also apply well for real-time ad and content targeting. For example, Couchbase provides a fast storage capability for counters. Counters are useful for tracking visits, associating users with various targeting profiles, tracking ad-offers, and for tracking ad-inventory.
Multi-retrieve operations in Couchbase allow ad applications to concurrently distribute data and then gather it against profiles, counters, or other items in order to allow for ad computation and serving decisions under strict response latency requirements.