CEL

Public API Reference

propclass/actormove.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2004 by Jorrit Tyberghein
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00018 */
00019 
00020 #ifndef __CEL_PF_ACTORMOVE__
00021 #define __CEL_PF_ACTORMOVE__
00022 
00023 #include "cstypes.h"
00024 #include "csutil/scf.h"
00025 
00063 struct iPcActorMove : public virtual iBase
00064 {
00065   SCF_INTERFACE (iPcActorMove, 0, 0, 1);
00066 
00068   virtual void Forward (bool start) = 0;
00070   virtual bool IsMovingForward () = 0;
00072   virtual void Backward (bool start) = 0;
00074   virtual bool IsMovingBackward () = 0;
00076   virtual void StrafeLeft (bool start) = 0;
00078   virtual bool IsStrafingLeft () = 0;
00080   virtual void StrafeRight (bool start) = 0;
00082   virtual bool IsStrafingRight () = 0;
00084   virtual void RotateLeft (bool start) = 0;
00086   virtual bool IsRotatingLeft () = 0;
00088   virtual void RotateRight (bool start) = 0;
00090   virtual bool IsRotatingRight () = 0;
00092   virtual void RotateTo (float yrot) = 0;
00094   virtual void Run (bool start) = 0;
00096   virtual bool IsRunning () = 0;
00098   virtual void AutoRun (bool start) = 0;
00100   virtual bool IsAutoRunning () = 0;
00107   virtual void MouseMove (float x, float y) = 0;
00109   virtual void Jump () = 0;
00111   virtual void ToggleCameraMode () = 0;
00112 
00117   virtual void EnableMouseMove (bool en) = 0;
00119   virtual bool IsMouseMoveEnabled () const = 0;
00120 
00125   virtual void SetMouseMoveInverted (bool en) = 0;
00127   virtual bool IsMouseMoveInverted () const = 0;
00128 
00132   virtual void SetMouseMoveSpeed (float xs, float ys) = 0;
00134   virtual float GetMouseMoveSpeedX () const = 0;
00136   virtual float GetMouseMoveSpeedY () const = 0;
00137 
00139   virtual void SetMovementSpeed (float speed) = 0;
00141   virtual float GetMovementSpeed () const = 0;
00142 
00144   virtual void SetRunningSpeed (float speed) = 0;
00146   virtual float GetRunningSpeed () const = 0;
00147 
00149   virtual void SetRotationSpeed (float speed) = 0;
00151   virtual float GetRotationSpeed () const = 0;
00152 
00154   virtual void SetJumpingVelocity (float speed) = 0;
00156   virtual float GetJumpingVelocity () const = 0;
00158   virtual void SetAnimation (const char *name, bool cycle = true) = 0;
00159 };
00160 
00161 #endif // __CEL_PF_ACTORMOVE__
00162 

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