propclass/projectile.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2006 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef __CEL_PF_PROJECTILE__ 00021 #define __CEL_PF_PROJECTILE__ 00022 00023 #include "cstypes.h" 00024 #include "csutil/scf.h" 00025 00050 struct iPcProjectile : public virtual iBase 00051 { 00052 SCF_INTERFACE (iPcProjectile, 0, 0, 1); 00053 00065 virtual bool Start (const csVector3& direction, 00066 float speed, float maxdist, int maxhits) = 0; 00067 00071 virtual void Interrupt () = 0; 00072 00076 virtual bool IsMoving () const = 0; 00077 }; 00078 00079 #endif // __CEL_PF_PROJECTILE__ 00080
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