CEL

Public API Reference

iPcProjectile Struct Reference

This is a projectile property class. More...

#include <propclass/projectile.h>

List of all members.

Public Member Functions

virtual void Interrupt ()=0
 Interrupt a movement.
virtual bool IsMoving () const =0
 Return true if currently moving.
virtual bool Start (const csVector3 &direction, float speed, float maxdist, int maxhits)=0
 Start a movement of this projectile from its current position.


Detailed Description

This is a projectile property class.

This class controls movement of a projectile from one spot to another (or in some direction).

This property class can send out the following messages to the behaviour (add prefix 'cel.parameter.' to get the ID for parameters):

This property class supports the following actions (add prefix 'cel.action.' to get the ID of the action and add prefix 'cel.parameter.' to get the ID of the parameter):

This property class supports the following properties (add prefix 'cel.property.' to get the ID of the property:

Definition at line 50 of file projectile.h.


Member Function Documentation

virtual void iPcProjectile::Interrupt (  )  [pure virtual]

Interrupt a movement.

virtual bool iPcProjectile::IsMoving (  )  const [pure virtual]

Return true if currently moving.

virtual bool iPcProjectile::Start ( const csVector3 &  direction,
float  speed,
float  maxdist,
int  maxhits 
) [pure virtual]

Start a movement of this projectile from its current position.

Parameters:
direction is the direction to go in.
speed is the speed in units per second.
maxdist is the maximum distance to move at which point we will stop and send a pcprojectile_stopped message.
maxhits is the maximum number of hits at which point we will stop and send a pcprojectile_stopped message.
Returns:
false if we couldn't start the movement (usually this means the projectile is already moving).


The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7