propclass/spawn.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2004 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef __CEL_PF_SPAWN__ 00021 #define __CEL_PF_SPAWN__ 00022 00023 #include "cstypes.h" 00024 #include "csutil/scf.h" 00025 00026 SCF_VERSION (iPcSpawn, 1, 1, 0); 00027 00060 struct iPcSpawn : public iBase 00061 { 00066 virtual void SetEnabled (bool e) = 0; 00070 virtual bool IsEnabled () const = 0; 00071 00087 virtual void AddEntityType (float chance, const char* name, iCelBlLayer* bl, 00088 const char* behaviour, const char* msg_id, 00089 iCelParameterBlock* params, ...) = 0; 00090 00105 virtual void AddEntityTemplateType (float chance, const char* templ, 00106 const char* name, const char* msg_id, 00107 iCelParameterBlock* params) = 0; 00108 00112 virtual void ClearEntityList () = 0; 00113 00123 virtual void SetTiming (bool repeat, bool random, 00124 csTicks mindelay, csTicks maxdelay) = 0; 00125 00133 virtual void ResetTiming () = 0; 00134 00141 virtual void SetEntityNameCounter (bool en) = 0; 00142 00146 virtual bool IsEntityNameCounterCounter () const = 0; 00147 00154 virtual void EnableSpawnUnique (bool en) = 0; 00155 00159 virtual bool IsSpawnUniqueEnabled () const = 0; 00160 00164 virtual void InhibitCount (int number) = 0; 00165 00169 virtual void Spawn () = 0; 00170 00175 virtual void AddSpawnPosition (const char* node, float yrot, 00176 const char* sector) = 0; 00177 00182 virtual void AddSpawnPosition (const csVector3& pos, float yrot, 00183 const char* sector) = 0; 00184 }; 00185 00186 #endif // __CEL_PF_SPAWN__ 00187
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