iCelGameFactory Member List
This is the complete list of members for iCelGameFactory, including all inherited members.| CloseGame()=0 | iCelGameFactory | [pure virtual] |
| ConnectGame(celGameInfo *game_info, celPlayer *player)=0 | iCelGameFactory | [pure virtual] |
| CreateNewGame(celNetworkGameType game_type, celGameInfo *game_info, celPlayer *player=0)=0 | iCelGameFactory | [pure virtual] |
| GetCurrentGame() const =0 | iCelGameFactory | [pure virtual] |
| GetGameName() const =0 | iCelGameFactory | [pure virtual] |
| GetProtocolVersion() const =0 | iCelGameFactory | [pure virtual] |
| RegisterGameFactoryManager(celGameFactoryManager *manager)=0 | iCelGameFactory | [pure virtual] |
| SetGameName(csString game_name)=0 | iCelGameFactory | [pure virtual] |
| SetProtocolVersion(const csString protocol_version)=0 | iCelGameFactory | [pure virtual] |
| StartPlayBackGame(csString filename, csTicks start_time, csTicks stop_time)=0 | iCelGameFactory | [pure virtual] |
| StartRecordingGame(csString filename)=0 | iCelGameFactory | [pure virtual] |
| StartSearchForGameList(celNetworkGameType game_type, celGameInfo *filter=0)=0 | iCelGameFactory | [pure virtual] |
| StopRecordingGame()=0 | iCelGameFactory | [pure virtual] |
| StopSearchForGameList()=0 | iCelGameFactory | [pure virtual] |
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7
