iPcLinearMovement Member List
This is the complete list of members for iPcLinearMovement, including all inherited members.AddGravityCallback(iPcGravityCallback *callback)=0 | iPcLinearMovement | [pure virtual] |
AddVelocity(const csVector3 &vel)=0 | iPcLinearMovement | [pure virtual] |
ClearPortalDisplacement()=0 | iPcLinearMovement | [pure virtual] |
ClearWorldVelocity()=0 | iPcLinearMovement | [pure virtual] |
ExtrapolatePosition(float delta)=0 | iPcLinearMovement | [pure virtual] |
GetAnchor() const =0 | iPcLinearMovement | [pure virtual] |
GetAngularVelocity(csVector3 &v) const =0 | iPcLinearMovement | [pure virtual] |
GetCDDimensions(csVector3 &body, csVector3 &legs, csVector3 &shift, iPcCollisionDetection *&pc_cd)=0 | iPcLinearMovement | [pure virtual] |
GetDRData(bool &on_ground, float &speed, csVector3 &pos, float &yrot, iSector *§or, csVector3 &vel, csVector3 &worldVel, float &ang_vel)=0 | iPcLinearMovement | [pure virtual] |
GetLastFullPosition(csVector3 &pos, float &yrot, iSector *§or)=0 | iPcLinearMovement | [pure virtual] |
GetLastPosition(csVector3 &pos, float &yrot, iSector *§or)=0 | iPcLinearMovement | [pure virtual] |
GetPortalDisplacement()=0 | iPcLinearMovement | [pure virtual] |
GetSector()=0 | iPcLinearMovement | [pure virtual] |
GetVelocity(csVector3 &v) const =0 | iPcLinearMovement | [pure virtual] |
InitCD(iMeshWrapper *mesh, float percentage, iPcCollisionDetection *pc_cd=0)=0 | iPcLinearMovement | [pure virtual] |
InitCD(const csVector3 &body, const csVector3 &legs, const csVector3 &shift, iPcCollisionDetection *pc_cd=0)=0 | iPcLinearMovement | [pure virtual] |
InitCD(iPcCollisionDetection *pc_cd=0)=0 | iPcLinearMovement | [pure virtual] |
IsPath() const =0 | iPcLinearMovement | [pure virtual] |
RemoveGravityCallback(iPcGravityCallback *callback)=0 | iPcLinearMovement | [pure virtual] |
SetAnchor(iPcMesh *pcmesh)=0 | iPcLinearMovement | [pure virtual] |
SetAngularVelocity(const csVector3 &angle)=0 | iPcLinearMovement | [pure virtual] |
SetAngularVelocity(const csVector3 &angle, const csVector3 &angle_to_reach)=0 | iPcLinearMovement | [pure virtual] |
SetDRData(bool on_ground, float speed, csVector3 &pos, float yrot, iSector *sector, csVector3 &vel, csVector3 &worldVel, float ang_vel)=0 | iPcLinearMovement | [pure virtual] |
SetFullPosition(const csVector3 &pos, float yrot, const iSector *sector)=0 | iPcLinearMovement | [pure virtual] |
SetFullPosition(const char *center_name, float yrot, iSector *sector)=0 | iPcLinearMovement | [pure virtual] |
SetHugGround(bool hugGround)=0 | iPcLinearMovement | [pure virtual] |
SetPath(iPath *newpath)=0 | iPcLinearMovement | [pure virtual] |
SetPathAction(int which, const char *action)=0 | iPcLinearMovement | [pure virtual] |
SetPathSector(const char *sectorname)=0 | iPcLinearMovement | [pure virtual] |
SetPathSpeed(float speed)=0 | iPcLinearMovement | [pure virtual] |
SetPathTime(float timeval)=0 | iPcLinearMovement | [pure virtual] |
SetPosition(const csVector3 &pos, float yrot, const iSector *sector)=0 | iPcLinearMovement | [pure virtual] |
SetPosition(const char *center_name, float yrot, iSector *sector)=0 | iPcLinearMovement | [pure virtual] |
SetSoftDRData(bool on_ground, float speed, csVector3 &pos, float yrot, iSector *sector, csVector3 &vel, csVector3 &worldVel, float ang_vel)=0 | iPcLinearMovement | [pure virtual] |
SetSpeed(float speedZ)=0 | iPcLinearMovement | [pure virtual] |
SetVelocity(const csVector3 &vel)=0 | iPcLinearMovement | [pure virtual] |
TimeDiff(void)=0 | iPcLinearMovement | [pure virtual] |
UpdateDR(csTicks ticks)=0 | iPcLinearMovement | [pure virtual] |
UpdateDR()=0 | iPcLinearMovement | [pure virtual] |
UpdateDRDelta(csTicks ticksdelta)=0 | iPcLinearMovement | [pure virtual] |
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