iengine/camera.h File Reference
Camera object. More...
#include "csutil/scf.h"
Go to the source code of this file.
Classes | |
struct | iCamera |
Camera class. More... | |
struct | iCameraSectorListener |
Implement this interface if you are interested in learning when the camera changes sector. More... | |
Defines | |
#define | CS_VEC_BACKWARD csVector3(0,0,-1) |
#define | CS_VEC_DOWN csVector3(0,-1,0) |
#define | CS_VEC_FORWARD csVector3(0,0,1) |
#define | CS_VEC_LEFT csVector3(-1,0,0) |
#define | CS_VEC_RIGHT csVector3(1,0,0) |
#define | CS_VEC_ROT_LEFT csVector3(0,-1,0) |
#define | CS_VEC_ROT_RIGHT csVector3(0,1,0) |
#define | CS_VEC_TILT_DOWN (-csVector3(-1,0,0)) |
#define | CS_VEC_TILT_LEFT (-csVector3(0,0,-1)) |
#define | CS_VEC_TILT_RIGHT (-csVector3(0,0,1)) |
#define | CS_VEC_TILT_UP (-csVector3(1,0,0)) |
#define | CS_VEC_UP csVector3(0,1,0) |
Detailed Description
Camera object.
Definition in file camera.h.
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