CrystalSpace

Public API Reference

Views & Cameras
[Crystal Space 3D Engine]


Classes

class  csFogInfo
 Information for vertex based fog. More...
class  csRenderContext
 This structure keeps track of the current render context. More...
struct  iCamera
 Camera class. More...
struct  iCameraPosition
 A camera position. More...
struct  iCameraPositionList
 A list of camera position objects. More...
struct  iCameraSectorListener
 Implement this interface if you are interested in learning when the camera changes sector. More...
struct  iRenderView
 This interface represents all information needed to render some object in a current draw context. More...

Defines

#define CS_VEC_BACKWARD   csVector3(0,0,-1)
#define CS_VEC_DOWN   csVector3(0,-1,0)
#define CS_VEC_FORWARD   csVector3(0,0,1)
#define CS_VEC_LEFT   csVector3(-1,0,0)
#define CS_VEC_RIGHT   csVector3(1,0,0)
#define CS_VEC_ROT_LEFT   csVector3(0,-1,0)
#define CS_VEC_ROT_RIGHT   csVector3(0,1,0)
#define CS_VEC_TILT_DOWN   (-csVector3(-1,0,0))
#define CS_VEC_TILT_LEFT   (-csVector3(0,0,-1))
#define CS_VEC_TILT_RIGHT   (-csVector3(0,0,1))
#define CS_VEC_TILT_UP   (-csVector3(1,0,0))
#define CS_VEC_UP   csVector3(0,1,0)

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