csDVector3 Class Reference
[Geometry utilities]
A 3D vector.
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#include <csgeom/math3d_d.h>
Public Member Functions | |
void | Cross (const csDVector3 &px, const csDVector3 &py) |
Take cross product of two vectors and put result in this vector. | |
csDVector3 (const csVector3 &) | |
Conversion from single precision vector to double. | |
csDVector3 (const csDVector3 &v) | |
Copy Constructor. | |
csDVector3 (double ix, double iy, double iz=0) | |
Make a new vector and initialize with the given values. | |
csDVector3 (double m) | |
Make a new initialized vector. | |
csDVector3 () | |
Make a new vector. | |
double | Norm () const |
Returns the norm of this vector. | |
void | Normalize () |
Scale this vector to length = 1.0. | |
csDVector3 & | operator *= (double f) |
Multiply this vector by a scalar. | |
csDVector3 | operator+ () const |
Unary + operator. | |
csDVector3 & | operator+= (const csDVector3 &v) |
Add another vector to this vector. | |
csDVector3 | operator- () const |
Unary - operator. | |
csDVector3 & | operator-= (const csDVector3 &v) |
Subtract another vector from this vector. | |
csDVector3 & | operator/= (double f) |
Divide this vector by a scalar. | |
double & | operator[] (int n) |
Returns n-th component of the vector. | |
double | operator[] (int n) const |
Returns n-th component of the vector. | |
void | Set (double sx, double sy, double sz) |
Set the value of this vector. | |
double | SquaredNorm () const |
Returns the norm of this vector. | |
csDVector3 | Unit () const |
Returns the unit vector in the direction of this vector. | |
Static Public Member Functions | |
static double | Norm (const csDVector3 &v) |
Returns the norm (magnitude) of a vector. | |
static csDVector3 | Unit (const csDVector3 &v) |
Normalizes a vector to a unit vector. | |
Public Attributes | |
double | x |
The X component of the vector. | |
double | y |
The Y component of the vector. | |
double | z |
The Z component of the vector. | |
Friends | |
csDVector3 | operator * (double f, const csDVector3 &v) |
Multiply a vector and a scalar. | |
csDVector3 | operator * (const csDVector3 &v, double f) |
Multiply a vector and a scalar. | |
double | operator * (const csDVector3 &v1, const csDVector3 &v2) |
Take the dot product of two vectors. | |
bool | operator!= (const csDVector3 &v1, const csDVector3 &v2) |
Check if two vectors are not equal. | |
csDVector3 | operator% (const csDVector3 &v1, const csDVector3 &v2) |
Take the cross product of two vectors. | |
csDVector3 | operator+ (const csDVector3 &v1, const csDVector3 &v2) |
Add two vectors. | |
csDVector3 | operator- (const csDVector3 &v1, const csDVector3 &v2) |
Subtract two vectors. | |
csDVector3 | operator/ (const csDVector3 &v, double f) |
Divide a vector by a scalar. | |
bool | operator< (const csDVector3 &v, double f) |
Test if each component of a vector is less than a small epsilon value. | |
csDVector3 | operator<< (const csDVector3 &v1, const csDVector3 &v2) |
Project one vector onto another. | |
bool | operator== (const csDVector3 &v1, const csDVector3 &v2) |
Check if two vectors are equal. | |
bool | operator> (double f, const csDVector3 &v) |
Test if each component of a vector is greater than a small epsilon value. | |
csDVector3 | operator>> (const csDVector3 &v1, const csDVector3 &v2) |
Project one vector onto another. |
Detailed Description
A 3D vector.
Definition at line 51 of file math3d_d.h.
Constructor & Destructor Documentation
csDVector3::csDVector3 | ( | ) | [inline] |
Make a new vector.
The vector is not initialized. This makes the code slightly faster as csDVector3 objects are used a lot.
Definition at line 66 of file math3d_d.h.
csDVector3::csDVector3 | ( | double | m | ) | [inline] |
Make a new initialized vector.
Creates a new vector and initializes it to m*<1,1,1>. To create a vector initialized to the zero vector, use csDVector3(0)
Definition at line 73 of file math3d_d.h.
csDVector3::csDVector3 | ( | double | ix, | |
double | iy, | |||
double | iz = 0 | |||
) | [inline] |
csDVector3::csDVector3 | ( | const csDVector3 & | v | ) | [inline] |
csDVector3::csDVector3 | ( | const csVector3 & | ) |
Conversion from single precision vector to double.
Member Function Documentation
void csDVector3::Cross | ( | const csDVector3 & | px, | |
const csDVector3 & | py | |||
) | [inline] |
Take cross product of two vectors and put result in this vector.
Definition at line 108 of file math3d_d.h.
static double csDVector3::Norm | ( | const csDVector3 & | v | ) | [inline, static] |
Returns the norm (magnitude) of a vector.
Definition at line 210 of file math3d_d.h.
References Norm().
double csDVector3::Norm | ( | ) | const |
void csDVector3::Normalize | ( | ) |
Scale this vector to length = 1.0.
csDVector3& csDVector3::operator *= | ( | double | f | ) | [inline] |
csDVector3 csDVector3::operator+ | ( | ) | const [inline] |
csDVector3& csDVector3::operator+= | ( | const csDVector3 & | v | ) | [inline] |
csDVector3 csDVector3::operator- | ( | ) | const [inline] |
csDVector3& csDVector3::operator-= | ( | const csDVector3 & | v | ) | [inline] |
csDVector3& csDVector3::operator/= | ( | double | f | ) | [inline] |
double& csDVector3::operator[] | ( | int | n | ) | [inline] |
double csDVector3::operator[] | ( | int | n | ) | const [inline] |
void csDVector3::Set | ( | double | sx, | |
double | sy, | |||
double | sz | |||
) | [inline] |
double csDVector3::SquaredNorm | ( | ) | const |
Returns the norm of this vector.
static csDVector3 csDVector3::Unit | ( | const csDVector3 & | v | ) | [inline, static] |
csDVector3 csDVector3::Unit | ( | ) | const [inline] |
Returns the unit vector in the direction of this vector.
Attempting to normalize a zero-vector will result in a divide by zero error. This is as it should be... fix the calling code.
Definition at line 207 of file math3d_d.h.
Referenced by Unit().
Friends And Related Function Documentation
csDVector3 operator * | ( | double | f, | |
const csDVector3 & | v | |||
) | [friend] |
csDVector3 operator * | ( | const csDVector3 & | v, | |
double | f | |||
) | [friend] |
double operator * | ( | const csDVector3 & | v1, | |
const csDVector3 & | v2 | |||
) | [friend] |
bool operator!= | ( | const csDVector3 & | v1, | |
const csDVector3 & | v2 | |||
) | [friend] |
csDVector3 operator% | ( | const csDVector3 & | v1, | |
const csDVector3 & | v2 | |||
) | [friend] |
csDVector3 operator+ | ( | const csDVector3 & | v1, | |
const csDVector3 & | v2 | |||
) | [friend] |
csDVector3 operator- | ( | const csDVector3 & | v1, | |
const csDVector3 & | v2 | |||
) | [friend] |
csDVector3 operator/ | ( | const csDVector3 & | v, | |
double | f | |||
) | [friend] |
bool operator< | ( | const csDVector3 & | v, | |
double | f | |||
) | [friend] |
Test if each component of a vector is less than a small epsilon value.
Definition at line 146 of file math3d_d.h.
csDVector3 operator<< | ( | const csDVector3 & | v1, | |
const csDVector3 & | v2 | |||
) | [friend] |
bool operator== | ( | const csDVector3 & | v1, | |
const csDVector3 & | v2 | |||
) | [friend] |
bool operator> | ( | double | f, | |
const csDVector3 & | v | |||
) | [friend] |
Test if each component of a vector is greater than a small epsilon value.
Definition at line 150 of file math3d_d.h.
csDVector3 operator>> | ( | const csDVector3 & | v1, | |
const csDVector3 & | v2 | |||
) | [friend] |
Member Data Documentation
double csDVector3::x |
The X component of the vector.
Definition at line 55 of file math3d_d.h.
Referenced by csDPlane::Classify(), Cross(), csDVector3(), operator+=(), operator-=(), csDSquaredDist::PointPoint(), csDMath3::SetMinMax(), and csDMath3::WhichSide3D().
double csDVector3::y |
The Y component of the vector.
Definition at line 57 of file math3d_d.h.
Referenced by csDPlane::Classify(), Cross(), csDVector3(), operator+=(), operator-=(), csDSquaredDist::PointPoint(), csDMath3::SetMinMax(), and csDMath3::WhichSide3D().
double csDVector3::z |
The Z component of the vector.
Definition at line 59 of file math3d_d.h.
Referenced by csDPlane::Classify(), Cross(), csDVector3(), operator+=(), operator-=(), csDSquaredDist::PointPoint(), csDMath3::SetMinMax(), and csDMath3::WhichSide3D().
The documentation for this class was generated from the following file:
- csgeom/math3d_d.h
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