csVector3Array Member List
This is the complete list of members for csVector3Array, including all inherited members.AddVertex(const csVector3 &v) | csPoly3D | [inline] |
AddVertex(float x, float y, float z) | csPoly3D | |
AddVertexSmart(const csVector3 &v) | csVector3Array | [inline] |
AddVertexSmart(float x, float y, float z) | csVector3Array | |
Classify(const csPlane3 &pl, const csVector3 *vertices, size_t num_vertices) | csPoly3D | [static] |
Classify(const csPlane3 &pl) const | csPoly3D | [inline] |
ClassifyAxis(int axis, float where) const | csPoly3D | [inline] |
ClassifyX(float x) const | csPoly3D | |
ClassifyY(float y) const | csPoly3D | |
ClassifyZ(float z) const | csPoly3D | |
CompressVertices(csVector3 *vertices, size_t num_vertices, csVector3 *&new_vertices, size_t &new_count) | csVector3Array | [static] |
CompressVertices(csArray< csVector3 > &vertices) | csVector3Array | [static] |
ComputeMainNormalAxis() const | csPoly3D | |
ComputeNormal(const csVector3 *vertices, size_t num) | csPoly3D | [static] |
ComputeNormal(const csArray< csVector3 > &poly) | csPoly3D | [static] |
ComputeNormal(int *poly, size_t num, csVector3 *vertices) | csPoly3D | [static] |
ComputeNormal() const | csPoly3D | [inline] |
ComputePlane(const csVector3 *vertices, size_t num) | csPoly3D | [static] |
ComputePlane(const csArray< csVector3 > &poly) | csPoly3D | [static] |
ComputePlane(int *poly, size_t num, csVector3 *vertices) | csPoly3D | [static] |
ComputePlane() const | csPoly3D | [inline] |
csPoly3D(size_t start_size=10) | csPoly3D | |
csPoly3D(const csPoly3D ©) | csPoly3D | |
csVector3Array(size_t start_size=10) | csVector3Array | [inline] |
CutToPlane(const csPlane3 &split_plane) | csPoly3D | |
GetArea() const | csPoly3D | |
GetCenter() const | csPoly3D | |
GetFirst() const | csPoly3D | [inline] |
GetLast() const | csPoly3D | [inline] |
GetVertex(size_t i) const | csPoly3D | [inline] |
GetVertexCount() const | csPoly3D | [inline] |
GetVertices() const | csPoly3D | [inline] |
GetVertices() | csPoly3D | [inline] |
In(const csVector3 &v) const | csPoly3D | |
In(csVector3 *poly, size_t num_poly, const csVector3 &v) | csPoly3D | [static] |
IsAxisAligned(float &where, float epsilon=SMALL_EPSILON) const | csPoly3D | |
MakeEmpty() | csPoly3D | |
MakeRoom(size_t new_max) | csPoly3D | |
operator[](size_t i) | csPoly3D | [inline] |
operator[](size_t i) const | csPoly3D | [inline] |
ProjectAxisPlane(const csVector3 &point, int plane_nr, float plane_pos, csPoly2D *poly2d) const | csPoly3D | [inline] |
ProjectXPlane(const csVector3 &point, float plane_x, csPoly2D *poly2d) const | csPoly3D | |
ProjectYPlane(const csVector3 &point, float plane_y, csPoly2D *poly2d) const | csPoly3D | |
ProjectZPlane(const csVector3 &point, float plane_z, csPoly2D *poly2d) const | csPoly3D | |
SetVertexCount(size_t n) | csPoly3D | [inline] |
SetVertices(csVector3 const *v, size_t num) | csPoly3D | [inline] |
SplitWithPlane(csPoly3D &front, csPoly3D &back, const csPlane3 &split_plane) const | csPoly3D | |
SplitWithPlaneX(csPoly3D &front, csPoly3D &back, float x) const | csPoly3D | |
SplitWithPlaneY(csPoly3D &front, csPoly3D &back, float y) const | csPoly3D | |
SplitWithPlaneZ(csPoly3D &front, csPoly3D &back, float z) const | csPoly3D | |
vertices | csPoly3D | [protected] |
~csPoly3D() | csPoly3D | [virtual] |
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