CrystalSpace

Public API Reference

iengine/engine.h File Reference

Crystal Space 3D Engine Interface. More...

#include "csutil/scf_interface.h"
#include "csgeom/vector3.h"
#include "iengine/light.h"
#include "csutil/win32/msvc_deprecated_warn_off.h"
#include "csutil/win32/msvc_deprecated_warn_on.h"

Go to the source code of this file.

Classes

struct  iEngine
 This interface is the main interface to the 3D engine. More...
struct  iEngineFrameCallback
 A callback that will be fired whenever the engine starts drawing a frame. More...
struct  iEngineSectorCallback
 A callback that will be fired whenever a sector is created or removed from the engine. More...

SetLightingCacheMode() settings

#define CS_ENGINE_CACHE_NOUPDATE   4
 Do not calculate lighting if not up-to-date.
#define CS_ENGINE_CACHE_READ   1
 Read the cache.
#define CS_ENGINE_CACHE_WRITE   2
 Write the cache.

RegisterRenderPriority() flags

enum  csRenderPrioritySorting { CS_RENDPRI_SORT_NONE = 0, CS_RENDPRI_SORT_BACK2FRONT = 1, CS_RENDPRI_SORT_FRONT2BACK = 2 }


Detailed Description

Crystal Space 3D Engine Interface.

Definition in file engine.h.


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