CrystalSpace

Public API Reference

iengine/light.h

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00001 /*
00002     Copyright (C) 2000-2001 by Jorrit Tyberghein
00003     Copyright (C) 1999 by Andrew Zabolotny <[email protected]>
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_IENGINE_LIGHT_H__
00021 #define __CS_IENGINE_LIGHT_H__
00022 
00030 #include "csutil/scf.h"
00031 
00032 #include "iengine/fview.h"
00033 
00034 class csColor;
00035 class csFlags;
00036 class csVector3;
00037 
00038 struct iLight;
00039 struct iLightingInfo;
00040 struct iMovable;
00041 struct iObject;
00042 struct iSector;
00043 struct iSceneNode;
00044 struct iShaderVariableContext;
00045 
00046 struct iBaseHalo;
00047 struct iCrossHalo;
00048 struct iNovaHalo;
00049 struct iFlareHalo;
00050 
00058 #define CS_LIGHT_ACTIVEHALO     0x80000000
00059 
00064 enum csLightDynamicType
00065 {
00071   CS_LIGHT_DYNAMICTYPE_STATIC = 1, 
00072  
00078   CS_LIGHT_DYNAMICTYPE_PSEUDO = 2,
00079 
00085   CS_LIGHT_DYNAMICTYPE_DYNAMIC = 3
00086 };
00089 
00090 #define CS_DEFAULT_LIGHT_LEVEL 20
00092 #define CS_NORMAL_LIGHT_LEVEL 128
00093 
00107 enum csLightAttenuationMode
00108 {
00110   CS_ATTN_NONE = 0,
00112   CS_ATTN_LINEAR = 1,
00114   CS_ATTN_INVERSE = 2,
00116   CS_ATTN_REALISTIC = 3,
00121   CS_ATTN_CLQ = 4
00122 };
00137 enum csLightType
00138 {
00140   CS_LIGHT_POINTLIGHT,
00142   CS_LIGHT_DIRECTIONAL,
00144   CS_LIGHT_SPOTLIGHT
00145 };
00146 
00155 struct iLightCallback : public virtual iBase
00156 {
00157   SCF_INTERFACE(iLightCallback,2,0,0);
00162   virtual void OnColorChange (iLight* light, const csColor& newcolor) = 0;
00163 
00168   virtual void OnPositionChange (iLight* light, const csVector3& newpos) = 0;
00169 
00174   virtual void OnSectorChange (iLight* light, iSector* newsector) = 0;
00175 
00180   virtual void OnRadiusChange (iLight* light, float newradius) = 0;
00181 
00186   virtual void OnDestroy (iLight* light) = 0;
00187 
00192   virtual void OnAttenuationChange (iLight* light, int newatt) = 0;
00193 };
00194 
00195 
00231 struct iLight : public virtual iBase
00232 {
00233   SCF_INTERFACE(iLight,2,0,0);
00235   virtual const char* GetLightID () = 0;
00236 
00238   virtual iObject *QueryObject() = 0;
00239 
00247   virtual csLightDynamicType GetDynamicType () const = 0;
00248 
00253   virtual const csVector3& GetCenter () const = 0;
00258   virtual const csVector3 GetFullCenter () const = 0;
00260   virtual void SetCenter (const csVector3& pos) = 0;
00261 
00263   virtual iSector *GetSector () = 0;
00264 
00266   virtual iMovable *GetMovable () = 0;
00267 
00271   virtual iSceneNode* QuerySceneNode () = 0;
00272 
00274   virtual const csColor& GetColor () const = 0;
00276   virtual void SetColor (const csColor& col) = 0;
00277 
00279   virtual const csColor& GetSpecularColor () const = 0;
00281   virtual void SetSpecularColor (const csColor& col) = 0;
00282   
00284   virtual csLightType GetType () const = 0;
00286   virtual void SetType (csLightType type) = 0;
00287 
00292   virtual csLightAttenuationMode GetAttenuationMode () const = 0;
00297   virtual void SetAttenuationMode (csLightAttenuationMode a) = 0;
00298 
00303   virtual void SetAttenuationConstants (const csVector3& constants) = 0;
00308   virtual const csVector3 &GetAttenuationConstants () const = 0;
00309 
00316   virtual float GetCutoffDistance () const = 0;
00317 
00324   virtual void SetCutoffDistance (float distance) = 0;
00325 
00331   virtual float GetDirectionalCutoffRadius () const = 0;
00332 
00338   virtual void SetDirectionalCutoffRadius (float radius) = 0;
00339 
00343   virtual void SetSpotLightFalloff (float inner, float outer) = 0;
00344 
00348   virtual void GetSpotLightFalloff (float& inner, float& outer) const = 0;
00349 
00351   virtual iCrossHalo* CreateCrossHalo (float intensity, float cross) = 0;
00353   virtual iNovaHalo* CreateNovaHalo (int seed, int num_spokes,
00354         float roundness) = 0;
00356   virtual iFlareHalo* CreateFlareHalo () = 0;
00357 
00359   virtual iBaseHalo* GetHalo () const = 0;
00360 
00362   virtual float GetBrightnessAtDistance (float d) const = 0;
00363 
00369   virtual csFlags& GetFlags () = 0;
00370 
00375   virtual void SetLightCallback (iLightCallback* cb) = 0;
00376 
00380   virtual void RemoveLightCallback (iLightCallback* cb) = 0;
00381 
00383   virtual int GetLightCallbackCount () const = 0;
00384   
00386   virtual iLightCallback* GetLightCallback (int idx) const = 0;
00387 
00392   virtual uint32 GetLightNumber () const = 0;
00393 
00399   virtual void AddAffectedLightingInfo (iLightingInfo* li) = 0; 
00400 
00404   virtual void RemoveAffectedLightingInfo (iLightingInfo* li) = 0; 
00405 
00410   virtual void Setup () = 0;
00411 
00415   virtual iShaderVariableContext* GetSVContext() = 0;
00416 };
00417 
00427 struct iLightList : public virtual iBase
00428 {
00429   SCF_INTERFACE(iLightList,2,0,0);
00431   virtual int GetCount () const = 0;
00432 
00434   virtual iLight *Get (int n) const = 0;
00435 
00437   virtual int Add (iLight *obj) = 0;
00438 
00440   virtual bool Remove (iLight *obj) = 0;
00441 
00443   virtual bool Remove (int n) = 0;
00444 
00446   virtual void RemoveAll () = 0;
00447 
00449   virtual int Find (iLight *obj) const = 0;
00450 
00452   virtual iLight *FindByName (const char *Name) const = 0;
00453 
00455   virtual iLight *FindByID (const char* id) const = 0;
00456 };
00457 
00463 struct iLightingProcessData : public virtual iBase
00464 {
00465   SCF_INTERFACE (iLightingProcessData, 1, 0, 0);
00466 
00471   virtual void FinalizeLighting () = 0;
00472 };
00473 
00480 struct iLightingProcessInfo : public iFrustumViewUserdata
00481 {
00482   SCF_INTERFACE(iLightingProcessInfo,2,0,0);
00484   virtual iLight* GetLight () const = 0;
00485 
00487   virtual bool IsDynamic () const = 0;
00488 
00490   virtual void SetColor (const csColor& col) = 0;
00491 
00493   virtual const csColor& GetColor () const = 0;
00494 
00500   virtual void AttachUserdata (iLightingProcessData* userdata) = 0;
00501 
00505   virtual csPtr<iLightingProcessData> QueryUserdata (scfInterfaceID id,
00506         int version) = 0;
00507 
00513   virtual void FinalizeLighting () = 0;
00514 };
00515 
00516 SCF_VERSION (iLightIterator, 0, 1, 0);
00517 
00530 struct iLightIterator : public virtual iBase
00531 {
00533   virtual bool HasNext () = 0;
00534 
00536   virtual iLight* Next () = 0;
00537 
00539   virtual iSector* GetLastSector () = 0;
00540 
00542   virtual void Reset () = 0;
00543 
00544 };
00545 
00548 #endif // __CS_IENGINE_LIGHT_H__
00549 

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