cstool/enginetools.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2005 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 #ifndef __CS_ENGINETOOLS_H__ 00019 #define __CS_ENGINETOOLS_H__ 00020 00025 #include "csextern.h" 00026 00027 #include "csutil/set.h" 00028 #include "csutil/array.h" 00029 #include "csgeom/vector3.h" 00030 00031 class csVector2; 00032 struct iSector; 00033 struct iCamera; 00034 struct iMeshWrapper; 00035 struct iCollideSystem; 00036 00040 struct csShortestDistanceResult 00041 { 00046 float sqdistance; 00047 00054 csVector3 direction; 00055 }; 00056 00060 struct csScreenTargetResult 00061 { 00065 iMeshWrapper* mesh; 00066 00072 csVector3 isect; 00073 00079 int polygon_idx; 00080 }; 00081 00086 class CS_CRYSTALSPACE_EXPORT csEngineTools 00087 { 00088 private: 00089 static float FindShortestDistance ( 00090 const csVector3& source, iSector* sourceSector, 00091 const csVector3& dest, iSector* destSector, 00092 float maxradius, 00093 csSet<csPtrKey<iSector> >& visited_sectors, 00094 csVector3& direction, 00095 bool accurate); 00096 00097 public: 00136 static csShortestDistanceResult FindShortestDistance ( 00137 const csVector3& source, iSector* sourceSector, 00138 const csVector3& dest, iSector* destSector, 00139 float maxradius, bool accurate = false); 00140 00154 static csScreenTargetResult FindScreenTarget (const csVector2& pos, 00155 float maxdist, iCamera* camera, iCollideSystem* cdsys = 0); 00156 }; 00157 00158 #endif // __CS_ENGINETOOLS_H__
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