csplugincommon/opengl/glhelper.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2002 by Marten Svanfeldt 00003 Anders Stenberg 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_CSPLUGINCOMMON_OPENGL_GLHELPER_H__ 00021 #define __CS_CSPLUGINCOMMON_OPENGL_GLHELPER_H__ 00022 00027 #include "csgeom/matrix3.h" 00028 #include "csgeom/transfrm.h" 00029 #include "csgeom/vector3.h" 00030 00034 00035 static inline void makeGLMatrix (const csReversibleTransform& t, 00036 float matrix[16], bool rowMajor = false) 00037 { 00038 const csMatrix3 &orientation = t.GetO2T(); 00039 const csVector3 &translation = t.GetO2TTranslation(); 00040 00041 int row, col; 00042 if (rowMajor) 00043 { 00044 col = 1; row = 4; 00045 } 00046 else 00047 { 00048 col = 4; row = 1; 00049 } 00050 00051 matrix[col*0+row*0] = orientation.m11; 00052 matrix[col*0+row*1] = orientation.m12; 00053 matrix[col*0+row*2] = orientation.m13; 00054 matrix[col*0+row*3] = 0.0f; 00055 00056 matrix[col*1+row*0] = orientation.m21; 00057 matrix[col*1+row*1] = orientation.m22; 00058 matrix[col*1+row*2] = orientation.m23; 00059 matrix[col*1+row*3] = 0.0f; 00060 00061 matrix[col*2+row*0] = orientation.m31; 00062 matrix[col*2+row*1] = orientation.m32; 00063 matrix[col*2+row*2] = orientation.m33; 00064 matrix[col*2+row*3] = 0.0f; 00065 00066 matrix[col*3+row*0] = translation.x; 00067 matrix[col*3+row*1] = translation.y; 00068 matrix[col*3+row*2] = translation.z; 00069 matrix[col*3+row*3] = 1.0f; 00070 } 00071 00073 static inline void makeGLMatrix (const csMatrix3& m, float matrix[16], 00074 bool rowMajor = false) 00075 { 00076 int row, col; 00077 if (rowMajor) 00078 { 00079 col = 1; row = 4; 00080 } 00081 else 00082 { 00083 col = 4; row = 1; 00084 } 00085 00086 matrix[col*0+row*0] = m.m11; 00087 matrix[col*0+row*1] = m.m12; 00088 matrix[col*0+row*2] = m.m13; 00089 matrix[col*0+row*3] = 0.0f; 00090 00091 matrix[col*1+row*0] = m.m21; 00092 matrix[col*1+row*1] = m.m22; 00093 matrix[col*1+row*2] = m.m23; 00094 matrix[col*1+row*3] = 0.0f; 00095 00096 matrix[col*2+row*0] = m.m31; 00097 matrix[col*2+row*1] = m.m32; 00098 matrix[col*2+row*2] = m.m33; 00099 matrix[col*2+row*3] = 0.0f; 00100 00101 matrix[col*3+row*0] = 0.0f; 00102 matrix[col*3+row*1] = 0.0f; 00103 matrix[col*3+row*2] = 0.0f; 00104 matrix[col*3+row*3] = 1.0f; 00105 } 00106 00109 #endif
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