iengine/rendersteps/ilightiter.h
Go to the documentation of this file.00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 2003 by Jorrit Tyberghein 00004 (C) 2003 by Frank Richter 00005 00006 This library is free software; you can redistribute it and/or 00007 modify it under the terms of the GNU Library General Public 00008 License as published by the Free Software Foundation; either 00009 version 2 of the License, or (at your option) any later version. 00010 00011 This library is distributed in the hope that it will be useful, 00012 but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 Library General Public License for more details. 00015 00016 You should have received a copy of the GNU Library General Public 00017 License along with this library; if not, write to the Free 00018 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00019 */ 00020 00021 #ifndef __CS_IENGINE_RENDERSTEPS_ILIGHTITER_H__ 00022 #define __CS_IENGINE_RENDERSTEPS_ILIGHTITER_H__ 00023 00024 #include "csutil/scf.h" 00025 00026 #include "ivideo/shader/shader.h" 00027 00032 struct iLight; 00033 struct iRenderView; 00034 struct iSector; 00035 00039 00040 struct iLightIterRenderStep : public virtual iBase 00041 { 00042 SCF_INTERFACE (iLightIterRenderStep, 2, 0, 0); 00043 }; 00044 00046 struct iLightRenderStep : public virtual iBase 00047 { 00048 SCF_INTERFACE (iLightRenderStep, 2, 1, 0); 00049 00050 virtual void Perform (iRenderView* rview, iSector* sector, 00051 iLight* light, iShaderVarStack* stacks) = 0; 00052 }; 00053 00056 #endif
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