igraphic/image.h File Reference
Image interface. More...
#include "csutil/scf.h"
Go to the source code of this file.
Classes | |
struct | iImage |
The iImage interface is used to work with image objects. More... | |
Image format masks | |
We can request csImageLoader to load an image in several formats. The format we should use depends on what we want to do with the image; usually if we're going to use the image as a texture, the format we should use is determined by querying the 3D rasterizer for the preferred image format. | |
#define | CS_IMGFMT_ALPHA (0x00010000) |
Do we need alpha channel or not. | |
#define | CS_IMGFMT_ANY (CS_IMGFMT_MASK) |
Autodetect: use whatever format the file is in. Use ONLY for loading. | |
#define | CS_IMGFMT_INVALID (0x80000000) |
This flag indicates an invalid image format. | |
#define | CS_IMGFMT_MASK (0x0000ffff) |
The mask to separate the image format apart. | |
#define | CS_IMGFMT_NONE (0x00000000) |
We don't want the pixels at all, just (possibly) the alphamap. | |
#define | CS_IMGFMT_PALETTED8 (0x00000002) |
8-bit indexed paletted image | |
#define | CS_IMGFMT_TRUECOLOR (0x00000001) |
Truecolor format (r/g/b/unused per each pixel). | |
Enumerations | |
enum | csImageType { csimg2D = 0, csimg3D, csimgCube } |
Type of an image. More... |
Detailed Description
Image interface.
Definition in file image.h.
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