itexture/iproctex.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2003 by Jorrit Tyberghein 00003 (C) 2003 by Frank Richter 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_ITEXTURE_IPROCTEX_H__ 00021 #define __CS_ITEXTURE_IPROCTEX_H__ 00022 00031 #include "csutil/scf_interface.h" 00032 00033 struct iTextureFactory; 00034 00038 struct iProcTexture : public virtual iBase 00039 { 00040 SCF_INTERFACE(iProcTexture, 2,0,0); 00042 virtual bool GetAlwaysAnimate () const = 0; 00044 virtual void SetAlwaysAnimate (bool enable) = 0; 00046 virtual iTextureFactory* GetFactory() = 0; 00047 }; 00048 00051 #endif
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