iProcTexture Struct Reference
[3D]
Interface to a texture factory.
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#include <itexture/iproctex.h>
Inheritance diagram for iProcTexture:
Public Member Functions | |
virtual bool | GetAlwaysAnimate () const =0 |
Get the 'always animate' flag. | |
virtual iTextureFactory * | GetFactory ()=0 |
Returns the texturefactor that created this proctexture. | |
virtual void | SetAlwaysAnimate (bool enable)=0 |
Set the 'always animate' flag. |
Detailed Description
Interface to a texture factory.
Definition at line 38 of file iproctex.h.
Member Function Documentation
virtual bool iProcTexture::GetAlwaysAnimate | ( | ) | const [pure virtual] |
virtual iTextureFactory* iProcTexture::GetFactory | ( | ) | [pure virtual] |
virtual void iProcTexture::SetAlwaysAnimate | ( | bool | enable | ) | [pure virtual] |
The documentation for this struct was generated from the following file:
- itexture/iproctex.h
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