ivaria/collider.h
Go to the documentation of this file.00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 2000 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IVARIA_COLLIDER_H__ 00021 #define __CS_IVARIA_COLLIDER_H__ 00022 00027 #include "csutil/scf_interface.h" 00028 #include "csgeom/vector3.h" 00029 #include "csutil/array.h" 00030 #include "csutil/ref.h" 00031 00032 struct iPolygonMesh; 00033 struct iTerraFormer; 00034 struct iMeshObject; 00035 class csReversibleTransform; 00036 00041 struct csCollisionPair 00042 { 00044 00045 csVector3 a1, b1, c1; 00047 00048 // Second triangle 00049 csVector3 a2, b2, c2; 00051 }; 00052 00056 struct csIntersectingTriangle 00057 { 00058 csVector3 a, b, c; 00059 }; 00060 00061 00062 00063 enum csColliderType 00064 { 00065 CS_MESH_COLLIDER = 0, 00066 CS_TERRAFORMER_COLLIDER 00067 }; 00068 00081 struct iCollider : public virtual iBase 00082 { 00083 SCF_INTERFACE (iCollider, 0, 2, 0); 00084 virtual csColliderType GetColliderType () = 0; 00085 }; 00086 00103 struct iCollideSystem : public virtual iBase 00104 { 00105 SCF_INTERFACE (iCollideSystem, 2, 0, 0); 00115 virtual csPtr<iCollider> CreateCollider (iPolygonMesh* mesh) = 0; 00116 00122 virtual csPtr<iCollider> CreateCollider (iTerraFormer* mesh) = 0; 00123 00145 virtual bool Collide ( 00146 iCollider* collider1, const csReversibleTransform* trans1, 00147 iCollider* collider2, const csReversibleTransform* trans2) = 0; 00148 00157 virtual csCollisionPair* GetCollisionPairs () = 0; 00158 00163 virtual size_t GetCollisionPairCount () = 0; 00164 00170 virtual void ResetCollisionPairs () = 0; 00171 00183 virtual bool CollideRay ( 00184 iCollider* collider, const csReversibleTransform* trans, 00185 const csVector3& start, const csVector3& end) = 0; 00186 00199 virtual bool CollideSegment ( 00200 iCollider* collider, const csReversibleTransform* trans, 00201 const csVector3& start, const csVector3& end) = 0; 00202 00208 virtual const csArray<csIntersectingTriangle>& GetIntersectingTriangles () 00209 const = 0; 00210 00219 virtual void SetOneHitOnly (bool o) = 0; 00220 00229 virtual bool GetOneHitOnly () = 0; 00230 }; 00231 00232 #endif // __CS_IVARIA_COLLIDER_H__ 00233
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