ivideo/graph2d.h File Reference
2D graphics interface More...
#include "csutil/scf.h"
#include "csgfx/rgbpixel.h"
#include "ivideo/cursor.h"
Go to the source code of this file.
Classes | |
struct | csImageArea |
This structure is used for saving/restoring areas of screen. More... | |
struct | csPixelCoord |
Simple 2D pixel coordinate. More... | |
struct | csPixelFormat |
Structure describing the pixel format. More... | |
struct | iGraphics2D |
This is the interface for 2D renderer. More... | |
struct | iOffscreenCanvasCallback |
When you create an offscreen canvas (CreateOffscreenCanvas()) then you can use this callback to get informed when the texture has been modified (FinishDraw() called) or a palette entry is modified. More... | |
Enumerations | |
enum | { CS_WRITE_BASELINE = (1 << 0), CS_WRITE_NOANTIALIAS = (1 << 1) } |
iGraphics2D::Write() flags. More... |
Detailed Description
2D graphics interface
Definition in file graph2d.h.
Generated for Crystal Space by doxygen 1.4.7