iutil/plugin.h File Reference
Plugin manager interface. More...
#include "csutil/scf.h"
#include "iutil/objreg.h"
#include "ivaria/reporter.h"
Go to the source code of this file.
Classes | |
struct | iPluginIterator |
An iterator to iterate over all plugins in the plugin manager. More... | |
struct | iPluginManager |
This is the plugin manager. More... | |
Defines | |
#define | CS_LOAD_PLUGIN(Object, ClassID, Interface) csLoadPlugin<Interface> (Object, ClassID) |
#define | CS_LOAD_PLUGIN_ALWAYS(Object, ClassID) csLoadPluginAlways (Object, ClassID) |
#define | CS_QUERY_PLUGIN_CLASS(Object, ClassID, Interface) csQueryPluginClass<Interface> (Object, ClassID) |
Compatbility macro. | |
Functions | |
template<class Interface> | |
csPtr< Interface > | csLoadPlugin (iObjectRegistry *object_reg, const char *ClassID) |
Tell plugin manager to load a plugin. | |
template<class Interface> | |
csPtr< Interface > | csLoadPlugin (iPluginManager *mgr, const char *ClassID) |
Tell plugin manager to load a plugin. | |
csPtr< iBase > | csLoadPluginAlways (iPluginManager *mgr, const char *ClassID) |
Same as csLoadPlugin() but does not bother asking for a interface. | |
template<class Interface> | |
csPtr< Interface > | csLoadPluginCheck (iObjectRegistry *object_reg, const char *ClassID, bool report=true) |
Tell plugin manager to load a plugin but first check if the plugin is not already loaded. | |
template<class Interface> | |
csPtr< Interface > | csLoadPluginCheck (iPluginManager *mgr, const char *ClassID) |
Tell plugin manager to load a plugin but first check if the plugin is not already loaded. | |
template<class Interface> | |
csPtr< Interface > | csQueryPluginClass (iPluginManager *mgr, const char *ClassID) |
Find a plugin by its class ID. | |
template<class Interface> | |
csPtr< Interface > | csQueryRegistryOrLoad (iObjectRegistry *Reg, const char *classID, bool report=true) |
Use this macro to query the object registry, loading a plugin if needed. |
Detailed Description
Plugin manager interface.
Definition in file plugin.h.
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