CrystalSpace

Public API Reference

iPluginManager Struct Reference
[Shared Class Facility (SCF)]

This is the plugin manager. More...

#include <iutil/plugin.h>

Inheritance diagram for iPluginManager:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void Clear ()=0
 Unload all plugins from this plugin manager.
virtual csPtr< iPluginIteratorGetPlugins ()=0
 Get an iterator to iterate over all loaded plugins in the plugin manager.
virtual iBaseLoadPlugin (const char *classID, bool init=true)=0
 Load a plugin and (optionally) initialize it.
virtual void QueryOptions (iComponent *object)=0
 Query all options supported by given plugin and place into OptionList.
virtual iBaseQueryPlugin (const char *classID, const char *iInterface, int iVersion)=0
 Find a plugin given his class ID.
virtual iBaseQueryPlugin (const char *iInterface, int iVersion)=0
 Get first of the loaded plugins that supports given interface ID.
virtual bool RegisterPlugin (const char *classID, iComponent *obj)=0
 Register a object that implements the iComponent interface as a plugin.
virtual bool UnloadPlugin (iComponent *obj)=0
 Remove a plugin from system driver's plugin list.

Detailed Description

This is the plugin manager.

The plugin manager is guaranteed thread-safe.

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Definition at line 62 of file plugin.h.


Member Function Documentation

virtual void iPluginManager::Clear (  )  [pure virtual]

Unload all plugins from this plugin manager.

Implemented in csPluginManager.

virtual csPtr<iPluginIterator> iPluginManager::GetPlugins (  )  [pure virtual]

Get an iterator to iterate over all loaded plugins in the plugin manager.

This iterator will contain a copy of the plugins so it will not lock the plugin manager while looping over the plugins.

Implemented in csPluginManager.

virtual iBase* iPluginManager::LoadPlugin ( const char *  classID,
bool  init = true 
) [pure virtual]

Load a plugin and (optionally) initialize it.

If 'init' is true then the plugin will be initialized and QueryOptions() will be called.

Implemented in csPluginManager.

Referenced by csLoadPlugin(), and csLoadPluginAlways().

virtual void iPluginManager::QueryOptions ( iComponent object  )  [pure virtual]

Query all options supported by given plugin and place into OptionList.

Normally this is done automatically by LoadPlugin() if 'init' is true. If 'init' is not true then you can call this function AFTER calling object->Initialize().

Implemented in csPluginManager.

virtual iBase* iPluginManager::QueryPlugin ( const char *  classID,
const char *  iInterface,
int  iVersion 
) [pure virtual]

Find a plugin given his class ID.

Implemented in csPluginManager.

virtual iBase* iPluginManager::QueryPlugin ( const char *  iInterface,
int  iVersion 
) [pure virtual]

Get first of the loaded plugins that supports given interface ID.

Warning! Usage of this function is usually not safe since multiple plugins can implement the same interface and there is no way to know which one is the correct one. It is better to use the object registry to find about single loaded components.

Implemented in csPluginManager.

Referenced by csQueryPluginClass().

virtual bool iPluginManager::RegisterPlugin ( const char *  classID,
iComponent obj 
) [pure virtual]

Register a object that implements the iComponent interface as a plugin.

Implemented in csPluginManager.

virtual bool iPluginManager::UnloadPlugin ( iComponent obj  )  [pure virtual]

Remove a plugin from system driver's plugin list.

Implemented in csPluginManager.


The documentation for this struct was generated from the following file:
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