cstool/primitives.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2005 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_PRIMITIVES_H__ 00020 #define __CS_PRIMITIVES_H__ 00021 00026 #include "csextern.h" 00027 00028 #include "csgeom/vector3.h" 00029 #include "csgeom/vector2.h" 00030 #include "csutil/cscolor.h" 00031 #include "csutil/dirtyaccessarray.h" 00032 00033 class csBox3; 00034 class csEllipsoid; 00035 00039 class CS_CRYSTALSPACE_EXPORT csPrimitives 00040 { 00041 public: 00048 static void GenerateBox ( 00049 const csBox3& box, 00050 csDirtyAccessArray<csVector3>& mesh_vertices, 00051 csDirtyAccessArray<csVector2>& mesh_texels, 00052 csDirtyAccessArray<csVector3>& mesh_normals, 00053 csDirtyAccessArray<csTriangle>& mesh_triangles); 00054 00058 static void GenerateQuad ( 00059 const csVector3 &v1, const csVector3 &v2, 00060 const csVector3 &v3, const csVector3 &v4, 00061 csDirtyAccessArray<csVector3>& mesh_vertices, 00062 csDirtyAccessArray<csVector2>& mesh_texels, 00063 csDirtyAccessArray<csVector3>& mesh_normals, 00064 csDirtyAccessArray<csTriangle>& mesh_triangles); 00065 00079 static void GenerateSphere (const csEllipsoid& ellips, int num, 00080 csDirtyAccessArray<csVector3>& mesh_vertices, 00081 csDirtyAccessArray<csVector2>& mesh_texels, 00082 csDirtyAccessArray<csVector3>& mesh_normals, 00083 csDirtyAccessArray<csTriangle>& mesh_triangles, 00084 bool cyl_mapping = false, 00085 bool toponly = false, 00086 bool reversed = false); 00087 }; 00088 00091 #endif // __CS_PRIMITIVES_H__ 00092
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